Video game effects are relatively new in modern society. Even though these games are often entertaining, the content of the game has been increasingly more and more violent as technology becomes more prevalent. The popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they demand the government to regulate the sales of these games. However, violent video games do not cause an increase in aggression, in adolescents. The forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless. Besides the violent contents, video games have several positive aspects. Video games can push children's …show more content…
On the other hand, some people, although they already know some of the positive aspects of video games, still believe that the negative will overcome the positive ones. The connection between violent games and real violence is also fairly intuitive. In playing the games, kids are likely to become desensitized to gory images, which could make them less disturbing and perhaps easier to deal with in real life. When video games aren't about violence, their capacity to teach can be a good thing. For patients suffering from arachnophobia, fear of flying, or post-traumatic stress disorder, therapists are beginning to use virtual realities as a desensitization tool. Though this presents an evidence that violent games do in fact increase violent thoughts, this data still cannot serve as an evidence because the test is conducted in a controlled environment, without considering other aspects that might result in the change in behavior. Additionally, although violent video games might expose children to violent behavior, the amount of violence are not as great as the ones in movies and television. The news is filled with stories of war and murder, and nearly every movie contains some forms of violence. Plus, these two media are different from games in a very important way because they involve real people, not computer-generated characters. One of the social psychological science faculties in
Hundreds of studies have been done to determine whether violent video games will really make juveniles more violent. Randomized experiments were used in several studies to examine the short-term effect of violent video games (Anderson and Berkowitz et al. 90). In these studies, children were randomly assigned to play violent or nonviolent video games and then were observed when given an opportunity to be aggressive. The result was that children who played violent video games usually behaved aggressively.
Another point supporting violent games is backed up by a study Journal of Adolescent Research. This study concludes, “Kids use games to experience fantasies of power and fame, to explore and master what they perceive as exciting and realistic environments, but distinct from real life, to work through angry feelings or relieve stress” (Casey). Another theory is that violent video games might cause guilt. Research shows that gruesome video games can induce a feeling of guilt that could have a positive effect on kindness, civic engagement, and prosocial behavior (Casey). By making kids feel bad, they may want to do something kind to feel better
Since video games have been introduced, video games have been accused of contributing too many atrocities, and acts of violence. News outlets paint video games as being a source of which some acts of violence happen. Yes, violent video games have become more popular, meanwhile becoming controversial, but still there exist no links between aggression and video games. The University of Bologna says that “owning videogames does not in fact seem to have negative effects on aggressive human behavior” (Koffler par.7). Meanwhile, news outlets keep on missing the point on how beneficial video games are. Video games do not contribute to violence, can be educational, and they can improve us in different ways.
Video games have become very influential on children and adults (Stafford, 1999). With violent video games humans are more prone to act aggressively, to have aggressive thoughts and become numb towards violence (Harding, 2009). Apart from these they are
The paper discusses how violent video games affect a person's behavior and if they manifest violence and show aggression in the real world after playing such video games. I learned that not all people who are exposed to video game or media violence turn violent. I think it depends on the person if he wants to get influenced from the game, to mimic what the game shows. This is just like the next source, discussing about what kind of behavioural problems violent gaming brings about.
In their research of violent videogames and the effect on children, they have found that “the simplistic belief that exposure to media violence will lead directly to individual violence is clearly wrong.” (Kutner, Olsen, 2008) I am going to ask you to look deeper than this. I assert that although violent video games are thought to encourage real world violence, they actually help to prevent it.
It is agreeable that there are some correlation between teenagers playing video games and how it affects the youth mentally. Heavy consumption of violence video games does indeed stimulate a change reaction in the brain waves, but there is no hard evidence stating that those changes causes teenagers to act aggressively and violently. On the contrary, it is a popular beliefs that violence video games does indeed causes teenagers to displayed unpleasant behaviors and actions because that is what they learned and observed from the games. Therefore, parents should limit and regulate the amount of time their teenagers are playing violence video games so that they can protect their children from negative behaviors.
Video games have created controversy in the United States and around the globe since they first arrived. Some games depict acts of violence, such as gunfights, fistfights, and even show acts of terrorism. People say that these violent video games cause violent tendencies and put vicious thoughts in the heads of mass shooters, but the research shows otherwise. Experts have studied the effect of video games on violent thoughts in teens, and controversy surrounds the topic. However, upon analyzing the data, the information becomes clear. Video games do not cause violent tendencies and have no part in mass shootings.
Video Games have come a long way since their first introduction into the main stream. With video games becoming more sophisticated and using advanced technology, it seems as if video games are closing in on the gap between games and reality. However, as video games become ever so life-like it brings up the question of if the violence associated with video games is having a negative consequence. There have been many accusations over the years over the harm video games are causing children and teenagers. Experiments have been conducted trying to associate a link between video games and aggressive behavior. Even the media has been known to point fingers at video games for the cause of children
Video games are also another form of entertainment that can promote violence. Many children spent most of their time in front of a TV playing video games. Video games have become a more recent trend. Many games consist of cursing, shooting, beating, and killing humans and monsters. The most games played are games that include killing and slaughtering other creatures and sports games that also have aggressive behavior. Video games have a stronger effect on children than watching television because the players take a direct and active task in the violence. The violence in these games can give them the idea that violence is an acceptable way to deal with problems.
Excessive video game playing has been a problem with today’s youth they have had more influences over the youth than ever before. That brings to my attention a question, how do video games affect the youth of our society? Excessive video game playing, especially violent video games, can lead to youth violence, a decrease in academic success and many other negative things. I realize that some parents believe that they can be good for children, I agree but I also disagree in some cases. Some parents allow their children to play video games to keep a social life and to learn how to use strategies. This is true in some cases but not in all cases. For instance, other children that play video games alone and are in their rooms constantly can
Secondly violence, another suggestive theme also contributes to societies major concerns about video games. “Advanced improvement in the presentation of the games comes an increased use of the technology to present extremely violent, bloody, and sexually explicit game scenarios.” (Duckett)Violence has gone from simple games like space invaders, and packman to present day games such as Mortal Kombat, Grand Theft Auto 1-3, Quake III and many other games where violence, blood, and death are prominent themes. The demand for violence is not because male children choose to witness it, but because males are looking for beneficial role models, which they find in these games. (Clark, 1993) Playing games such as these can increase a person’s aggressive thoughts and feelings under both laboratory settings and real life. Violence in video games according to Cesarone “points out that other authorities have speculated that when a child plays a violent video game, he or she is more likely to behave aggressively….” Sometimes however violent video games become addictive leading to many psychological disabilities.
The most prevalent reason why video games with violence have a terrible impact on kids is it can effect physical problems. Kids use a lot of their time playing video games with violence that they ignore taking breaks and eating their meals. Kids are now not getting enough nutrition because of this they could develop physical problems. "Children today use most of their time going to school and listening and watching social media. On average, kids use forty hours a week watching T.V and movies, listening to music, playing video games, and using there time online." (Jodi & Brad, 2009). There are many disagreements on this topic and articles written on both sides of the coin. According to (Gentile, D. 2004). Research has agreed that video games cause bad effects on kids physical health, including obesity, seizures, muscular, skeletal disorders and nerve problems are common in children.
“Life is a video game. No matter how good you get, you are always zapped in the end” (“Video Game Quotes” 1). Over time researchers, psychiatrists, and parents have often wondered how damaging violent video games can be to the youth in society. This is an important matter to people with children in their personal lives or work environment. These games have become a large risk factor for aggressive behavior in children. Researchers have been saying that video games do affect adults as well; however, they have even more effect on younger brains in early development. Video games have negative effects on childrens’ behavior. Some effects that video games have are reduced academic performance, aggression, obesity, and emotional disorder.
Since the 19th Century, video games had been perceived as an exciting aspect of the media landscape and has experienced a lot of expansion in recent years. It had also changed the way people communicate to each other. Various studies have shown that violent content in video games desensitizes players, especially children and teenagers, to a real-world violence. Most teenagers who play violent videogames find it to be exciting because it shows empowerment. It is kind of ironic to tell how gaming can get children and teenagers to play videogames. A lot of people say that gaming has a negative effect. However, gaming has a positive effect. Our definition of gaming is when a person plays a videogame by him or herself, with another player, or a group of people. Despite the fact that gaming can lead to violence, in reality, most games are not violent and can be enjoyable when played with other players or