C++ Code Mr. Naughty loves to play with balls. So, his friend, Mr. Nice, gave him n balls to play the game. Each ball has exactly two numbers (more number and number below). In one move Mr. Naughty can rotate any ball that its bottom is now rising. Mr. Nice knows a small amount of this movements that can make at least half of the balls show the same number at the top. So, in order to win Mr Nice's game, Mr. Naughty has to earn a small amount of it it goes. It is not always possible to make such movements that satisfy what is provided in this case Mr. Naughty should see that it is "Impossible" to make such movements. Help Mr. Naughty win the game. Input 3 3 100 100 3 54 Output 5 сл
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- Java Code Dreamworld is known for his uniqueness and there are 2 different denomination coins in Dreamworld, 1-cent coins and 2 cents coins. They have two faces - heads and tails. Your job is to find a number of ways to make a line order for these coins using the so that their total value is N cents. The only condition in line planning is that the first coin in the plan should have heads at the top. All other coins can have tails or heads at the top. Take N = 2 as an example. Possible arrangements are (1H, 1H), (2H), (1H, 1T), where H is primary and T is the tail. So, there are 3 possible plans that cost 2 cents. Input: 1 3 Output: 8 00Email me the answers to the following questions. If you are not familiar with Peg Solitaire, then look it up online. Peg Solitaire is a game consisting of a playing board with 33 holes together with 32 pegs. In the picture above, the hole in the center is empty and the remaining holes contain pegs. The goal is to remove all the pieces except one, which should be in the center. A piece can be removed by jumping an adjacent piece over it into an empty hole. Jumps are permitted horizontally or vertically, but not diagonally. Your assignment consists of one required part, plus one extra credit part: 1. Explain (in words) why Breadth First Search and Iterative Deepening are not good methods for this problem.Tetrominoes are tiles made of four 1×1 squares. There are five types of tetrominoes shown below: straight tetromino square tetromino L-tetromino T-tetromino Is it possible to tile-i.e., cover exactly without overlaps-an 8 x 8 chessboard with a. straight tetrominoes? b. square tetrominoes? c. L-tetrominoes? d. T-tetrominoes? e. Z-tetrominoes? Show the covering if possible or describe why it cannot be done if not possible. Z-tetromino
- The two friend Alpha and Beta have invented a new game called Coins&Papers. The game is played with their coins and a strip of paper divided into cells. The cells are numbered from the left, starting from 1. Alpha and Beta put some coins at some random cells on the strip, each coin in a cell. They alternatively take their turn to play the game. At each step, a player must take a coin and move it to a cell to the left of it. There is at most one coin in a cell at any time of the game. Of course, a coin cannot jump over another coin. Whoever cannot move loses the game. Beta takes her turn first. Develop a python code to find out who wins the game, if Beta could win the game, show her a winning move. If there are several winning moves, show her the winning move that uses the leftmost possible coin. If there are still several moves, show her the move that moves the coin as far as possible to the left. Sample Input: 1Write a program that plays the tic-tac-toe game. Two players take turns clicking an available cell in a grid with their respective tokens (either X or O). When one player has placed three tokens in a horizontal, vertical,or diagonal row on the grid, the game is over and that player has won. A draw (no winner) occurs when all the cells in the grid have been filled with tokens and neither player has achieved a win. Figure 12.17 shows the representative sample runs of the example. Assume that all the cells are initially empty, and that the first player takes the X token and the second player the O token. To mark a cell, the player points the mouse to the cell and clicks it. If the cell is empty, the token (X or O) is displayed. If the cell is already filled, the player’s action is ignored.Define a custom class named Cell that extends Label for displaying a token and for responding to the button-click event. The class contains a data field token with three possible values—' ', X, and…How can I express the following situation in Java programming? Orcs, Hobbits, and Tom Bombadil We have n-1 Orcs and n Hobbits who want to cross a river. We also have Tom Bombadil who wants to cross as well. Only Hobbits and Tom Bombadil can row the boat (don’t ask me why!) At all times, the number of Hobbits on either side of the river must be greater or equal the number of Orcs on that side (unless there are no Hobbits on that side), or the Hobbits will be killed by the Orcs! If the boat holds 2, with n=4 or more, the problem has no solution. If the boat can hold 3, then up to n=5 can be solved. If the boat can hold 4, any number (n) Hobbits can cross. So -- if n = 1,2 or 3 - use a boat of size 2. If n = 4 or 5 - use a boat of size 3. If n > 5 use a boat of size 4. If n <0 invalid input if n = 0 no output.
- Lets say we are creating a python game. A word is displayed gets displayed on the screen. The players of the game must type as many words as they an that are related to the word that is displayed. If players type in the same word multiple times, it is ignored. One the players are done taking turns, the program gives each player a score that is based off how many wrods they entered that are similiar to what other words players have entered. So for a player to get a point, the word they typed must be typed by another student. QUESTION: We need to store the words typed by the players and all words etered. Would we use a list, set, dict or tuple?The Penny Pitch game is popular in amusement parks. Pennies are tossed onto aboard that has certain areas marked with different prizes. For example: The prizes available on this board are puzzle, game, ball, poster, and doll. At the end ofthe game, if all of the squares that say BALL are covered by a penny, the player gets theball. This is also true for the other prizes. The board is made up of 25 squares (5 x 5).Each prize appears on three randomly chosen squares so that 15 squares contain prizes.Create a penny_pitch application that displays a Penny Pitch board (use [ and ] toindicate squares) with prizes randomly placed and then simulates ten pennies being randomly pitched onto the board. After the pennies have been pitched, the applicationshould display a message indicating which prizes have been won, it any.Bomberman lives in a rectangular grid. Each cell in the grid either contains a bomb or nothing at all. Each bomb can be planted in any cell of the grid but once planted, it will detonate after exactly 3 seconds. Once a bomb detonates, it's destroyed — along with anything in its four neighboring cells. This means that if a bomb detonates in cell , any valid cells and are cleared. If there is a bomb in a neighboring cell, the neighboring bomb is destroyed without detonating, so there's no chain reaction. Bomberman is immune to bombs, so he can move freely throughout the grid. Here's what he does: Initially, Bomberman arbitrarily plants bombs in some of the cells, the initial state. After one second, Bomberman does nothing. After one more second, Bomberman plants bombs in all cells without bombs, thus filling the whole grid with bombs. No bombs detonate at this point. After one more second, any bombs planted exactly three seconds ago will detonate. Here, Bomberman stands back and…
- Bomberman lives in a rectangular grid. Each cell in the grid either contains a bomb or nothing at all. Each bomb can be planted in any cell of the grid but once planted, it will detonate after exactly 3 seconds. Once a bomb detonates, it's destroyed — along with anything in its four neighboring cells. This means that if a bomb detonates in cell , any valid cells and are cleared. If there is a bomb in a neighboring cell, the neighboring bomb is destroyed without detonating, so there's no chain reaction. Bomberman is immune to bombs, so he can move freely throughout the grid. Here's what he does: Initially, Bomberman arbitrarily plants bombs in some of the cells, the initial state. After one second, Bomberman does nothing. After one more second, Bomberman plants bombs in all cells without bombs, thus filling the whole grid with bombs. No bombs detonate at this point. After one more second, any bombs planted exactly three seconds ago will detonate. Here, Bomberman stands back and…this code should be in python: you will be implementing a simple Tic-Tac-Toe game without the graphics.Here is how it works: • First, it is randomly determined if the user starts the game or the computer and thisinformation is shown to the user. The player who starts always starts as “X”.• The players (computer and the user) will then take turns in playing. The computer willchoose a random empty spot on its turn. The user enters its choice in the console.• Each of the empty spots have a corresponding number that the players choose on theirturn. If the user enters anything other than the number of an empty spot (not yet filledwith “X” or “O”), it will not be accepted, and they will be prompted to enter a correctnumber. • After each turn, two things need to be done: 1) displaying the updated board 2) checkingif anyone has…Consider a game that you want to develop to impress your friend. You design a game with rules: “A player rolls a die and a coin in a single throw. Each die has six faces. These faces contain 1, 2, 3, 4, 5, and 6 spots. A coin has two faces, e.g., Head and Tail (Head is considered as 1 and Tail as 0). After the die and coin have come to rest, the sum of the upward spots of die and coin is calculated. If the sum is 7 (makes 6 for the die and Head for coin) the player wins, if the sum is 1 (makes 1 for the die and Tail for coin) the player loses. The remaining point becomes the player's “point”. To win the game, the player must continue rolling the die and coin until the player makes his "point". The player loses by getting 7 or 1 before making his point.” Write down a Java program that simulates this game.