Question 7 Construct a Circle class diagram that has the following member variables: radius - a double pi - a double initialized with the value 3.14159 The class should have the following member functions Default constructor - a default constructor that sets radius to 0.0 Constructor - accepts the radius of the circle as an argument setRadius -a mutator function for the radius variable getRadius - an accessor function for the radius variable getArea - returns the are of the circle, which is calculated as area = pi * radius * radius getDiameter - returns the diameter of the circle, which is calculated as diameter = radius * 2 getCircumference - returns the circumference of the circle, which is calculated as circumference = 2 * pi * radius Write a C++ program that demonstrates the Circle class by asking the user for the circle's radius, creating a Circle object, then display the circle's area, diameter, and circumference.
Question 7 Construct a Circle class diagram that has the following member variables: radius - a double pi - a double initialized with the value 3.14159 The class should have the following member functions Default constructor - a default constructor that sets radius to 0.0 Constructor - accepts the radius of the circle as an argument setRadius -a mutator function for the radius variable getRadius - an accessor function for the radius variable getArea - returns the are of the circle, which is calculated as area = pi * radius * radius getDiameter - returns the diameter of the circle, which is calculated as diameter = radius * 2 getCircumference - returns the circumference of the circle, which is calculated as circumference = 2 * pi * radius Write a C++ program that demonstrates the Circle class by asking the user for the circle's radius, creating a Circle object, then display the circle's area, diameter, and circumference.
Chapter11: Advanced Inheritance Concepts
Section: Chapter Questions
Problem 5RQ
Related questions
Concept explainers
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Question
Based on the image attached, answer the question using C++ language.
Expert Solution
This question has been solved!
Explore an expertly crafted, step-by-step solution for a thorough understanding of key concepts.
This is a popular solution!
Trending now
This is a popular solution!
Step by step
Solved in 7 steps with 5 images
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Recommended textbooks for you
EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781337671385
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT
Programming Logic & Design Comprehensive
Computer Science
ISBN:
9781337669405
Author:
FARRELL
Publisher:
Cengage
EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781337671385
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT
Programming Logic & Design Comprehensive
Computer Science
ISBN:
9781337669405
Author:
FARRELL
Publisher:
Cengage