Task: Loop, input, and variable review: objects not required. Write a Java program that can make change for a vending machine. Your program should take two numbers as input, one for the amount charged and one for the money given. You can assume both amounts are less than $10, and that the user will give more money than the amount due. Use the following U.S. coins: dollar, quarter, dime, nickel, penny. The program displays the number of each kind of coin to give back. Try to design your program so that it returns the fewest number of coins possible. Output of a sample program run: You bought something worth $1.25. You paid $2.10. Your change is: 0 dollar coins 3 quarters 1 dimes 0 nickels 0 pennies

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Task: Loop, input, and variable review: objects not required.
Write a Java program that can make change for a vending machine. Your program
should take two numbers as input, one for the amount charged and one for the money
given. You can assume both amounts are less than $10, and that the user will give more
money than the amount due.
Use the following U.S. coins: dollar, quarter, dime, nickel, penny. The program displays
the number of each kind of coin to give back. Try to design your program so that it
returns the fewest number of coins possible.
Output of a sample program run:
You bought something worth $1.25.
You paid $2.10.
Your change is:
0 dollar coins
3 quarters
1 dimes
0 nickels
0 pennies
Transcribed Image Text:Task: Loop, input, and variable review: objects not required. Write a Java program that can make change for a vending machine. Your program should take two numbers as input, one for the amount charged and one for the money given. You can assume both amounts are less than $10, and that the user will give more money than the amount due. Use the following U.S. coins: dollar, quarter, dime, nickel, penny. The program displays the number of each kind of coin to give back. Try to design your program so that it returns the fewest number of coins possible. Output of a sample program run: You bought something worth $1.25. You paid $2.10. Your change is: 0 dollar coins 3 quarters 1 dimes 0 nickels 0 pennies
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