True or false: When an object is passed to a function, but the function is not supposed to change it, it is best to pass it by value.
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True or false: When an object is passed to a function, but the function is not supposed to change it, it is best to pass it by value.
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- Static Variable: a variable whose lifetime is the lifetime of the program (static int x;) Dynamic Variable: It is a pointer to a variable (int *x;) Is this comparison true?Lowest Score Drop Write a program that calculates the average of a group of test scores, where the lowest score in the group is dropped. It should use the following functions: void getScore() should ask the user for a test score, store it in a reference parameter variable, and validate it. This function should be called by main once for each of the five scores to be entered. void calcAverage() should calculate and display the average of the four highest scores. This function should be called just once by main and should be passed the five scores. int findLowest() should find and return the lowest of the five scores passed to it. It should be called by calcAverage, which uses the function to determine which of the five scores to drop. Input Validation: Do not accept test scores lower than 0 or higher than 100.operators are overloaded when there are too many variables in the function.
- When invoking a function that takes several arguments, does the order in which the parameters are supplied matter? Computer scienceA destructor function is called automatically when the object goes out of scope: I. the function ends II. the program ends III. a block containing local variables endsIf an argument is given into a reference parameter, it will be treated as if it were a reference parameter.
- C++HurdleGame The HurdleGame class contains all the functions invoked as a result of a user action (i.e. when a user presses a key on the Hurdle Frontend, one of the functions in HurdleGame will be called. A HurdleGame object comprises a HurdleWords object (which stores all valid guesses and valid Hurdles), and a HurdleState object, which stores and tracks all the game states. Any action should update the HurdleState object.Each function in HurdleGame is called as a result of a user action on the Hurdle Frontend. To understand this, please read the Hurdle Backend API section below before implementing. You are responsible for implementing each of the functions below. LetterEntered ● Called by the Hurdle frontend when the user enters a letter. ● Hint: when a user enters a letter, how should the underlying HurdleState be modified to reflect the change resulting from that key press? WordSubmitted ● Called by the Hurdle front end when the user submits a guess by pressing enter. ● Hint: when…When invoking a function that takes a significant number of arguments, the order in which those parameters are sent in is quite important.True or False When you are working with a value type, you are using a variable that holds a piece of data.