Spaghetti Code. Spaghetti code is a term use for poorly written code. It can be code that is difficult to understand, poorly organised, long-winded or as some articles suggest its code that make use of a lot of goto statements within the code (Church M, 2012). According to Boronczyk T (2011) Spaghetti code has a few characteristics; It is code that is writing quickly and doesn’t follow an acceptable standard. It is code that has a lot of goto statements in. It can be code written by someone just learning to code. Another characteristic of Spaghetti code is after you digested the code you feel fatigue. The biggest contribution I found Spaghetti Programming made to modern methods of coding is that developers realise that structuring code neatly …show more content…
Applications can be created quicker by allowing teams of developers working on different parts of the project. Proven modules can be re-used, saving time and increase reliability. Fixing errors are made easier by replacing individual parts rather than big amounts of the code. By using structured programming one can also reduce the necessity of using the goto statement. Modular programming. Modular programming is a technique where very long and complex programmes are split up in to smaller parts – modules. Each of the modules is designed to perform is certain task or function. These modules have certain characteristics , Dussad V (2010): A module is a complete programme in itself Each module is designed to perform a certain task The modules can to compiled and tested individually without using other modules. But a module can also interact with other modules. Modules can be redesigned and programmed so that they can be used in other applications or systems. This method of programming has allowed developers to create more complex systems or applications. The smaller pieces or modules can be tested easier and created by different developers at the same
Coding professionals once looked upon computer-assisting coding as a threat. But rather, this technological tool is something that will support the coder to turn out to be more productive in the their day-to-day coding undertakings by making computer-generated proposals, permitting for more time to for data quality analysis rather than researching for diagnostic and procedural solutions that can be time consuming.
Valerie Merz’s focused on the business side of the project but Jack Fogel focused more on technical details. Their goal contradicted with the overall goal of the project i.e. launching the project in August 2009 ahead of their competitors. Personal differences created the conflict of interest and hindered the decision making process. This created problem in team design. At individual level, Jack Fogel and team should work towards improving interpersonal relationship. This involves listening to all the group members and understanding their point of view. Jack Fogel should put Valerie Merz and Bret O’Brien’s together and discuss about the modular issue. Valerie Merz must explain the team why modular implementation is important from the marketing point of view. Similarly, Jack Fogel should ask Dipesh Mukherjee to stop working in isolation and to design a timeline as to when the Indian team will finish the software development. Communication will help reduce the team differences and fosters the interpersonal
This paper will discuss the difference between procedural modules and object-oriented methods. How both methods work and some of the pro
While developing a system the developers should be aware of all kinds of software design principles. Some of the principles like cohesion, coupling, Object Oriented principles will help to design a software application. If all the principles are applied correctly, than there is a chance to reduce software coding errors. First when developers start writing code, the back end code starts with classes they should take appropriate decisions in constructing the classes.
1) You can call the module several times instead of writing it out each time.
There are several advantages that computer-assisted coding offers with its strategy over manual coding, including increased productivity and accuracy, enhanced efficiency, and advance compliance in coding and the consistent use of coding rules. By no means does computer-assisted coding replace the human coder.
Programming languages are vast and diverse in their numbers. These different languages use fundamental styles of programming called programming paradigms. These programming paradigms layout the particular design approach that a program will use to solve a problem or achieve an objective. Of the many different types of programming paradigms, some of the more distinguished ones are procedural, functional, logical, and object orientated programming. Recently the object orientated languages have been rising in popularity due to their ability to easily implement large programs. There are many different object orientated programming languages (OOPLs), among them are C#, Java, Ruby, and Python. This essay will compare and contrast two of these languages: Python and Java.
Since, the Pseudo Code is defined in a natural language it can easily be understood by other programmers as well.
A programming language is an artificial language which gives instruction that is carried out by a computer. The researcher chose this project to understand and learn about Programming language design, structure and computer software development. The researcher wanted to find out how object oriented programing languages work, their processing, how they are designed to complete tasks and how they affect the software development. In his investigation, he researched the basic common qualities of an object oriented programs
Reuse, as a software strategy for reducing development costs and refining quality, is not a new idea. Many past reuse agendas have fixated on the reuse of relatively small pieces of code. Organizations have developed reuse librar-ies containing modules, components, algorithms and, ob-jects. Almost anything a software developer develops goes into the library. Other developers are then urged to use what the library provides instead of creating their own ver-sions. Unfortunately, it often takes longer to locate these small pieces and integrate them into a system than it would take to build them anew. Documentation might explain the situation for which the piece was created but not how it can be generalized or adapted to other situations. The benefits of small-grained reuse depend on the predisposition of the software engineer to use what is in the library, the suitabil-ity of what is in the library for the engineer 's particular needs, and the successful adaptation and integration of the library units into the rest of the system. If reuse occurs at all under these conditions, it is fortuitous, and the payoff is usually nonexistent.
Copy-and-paste programming is the production of highly repetitive computer programming code, as produced by copy and paste operations. It is primarily a pejorative term; those who use the term are often implying a lack of programming competence. It may also be the result of technology limitations (e.g., an insufficiently expressive development environment) as subroutines or libraries would normally be used instead. However, there are occasions when copy and paste programming is considered acceptable or necessary, such as for boilerplate, loop unrolling (when not supported automatically by the compiler), or certain programming idioms, and it is supported by some source code editors in the form of snippets.
Sometimes coding is so badly written that it may as well be a foreign language with non-descriptive variable names and few if any comments. Such code may be easily understood by the original programmer, however it can be difficult to read for anyone else. In such a scenario it would be beneficial to reengineer the code so that it’s more readable and easily understood by most anyone who needs to work with it. Restructuring
The need for more powerful and user-friendly software grows exponentially every year. This means that there is a higher demand for better quality and more versatile software. Higher quality software that is versatile and consistent was very difficult to create for developers before object-oriented programming was created. The object-oriented programming method of utilizing objects and methods has revolutionized the way programmers create new applications. By allowing objects to be reusable and flexible, this allows more time to be spent on creating meaningful coding tasks with less time coding GUI’s (Gaddis & Irvine, 2014, p. xvii). Microsoft’s Visual Basic and Oracle’s Java are object-oriented programming languages that are very powerful applications which contain many similarities while having small differences in the syntax and the usage of elements that are common to both.
Abstract—With the harder and higher level of requirements and faster and better quality pressure from clients, software development is a continue trade off process. How do developers trade off so much elements in software developing process? This research paper will present some research case in the trade off of extreme developing. And this paper will also give details of research approach, research hypothesis, and research conclusion in these case study process. By compare and contrast with some development elements and final software quality of real life research cases, finally a most benefit way to made trade-off in future software development comes out.
Later on they preferred Object Oriented Languages. In the middle of 1970-80 three