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Rhetorical Analysis Of A Computer Science Proposal

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The following memorandum contains my rhetorical analysis on a computer science proposal. The authors John E. Laird and Michael van Lent propose that human level AI researchers use video games for AI research. Throughout the memorandum I will analyze what audiences the article can reach and how it can persuade them in a sense. I will also analyze the conventions of the article and where it seems to lose track of its main objective. As well as analyzing how the document correlates with ethos, pathos, and logos. Audience AnalysisPrimary Audience: The primary audience of the proposal is human level AI researchers. These are the main people the authors want reading their proposal. The proposal does a very good job at stating what the reason for the article is and whom the article is meant for in their introduction.Secondary Audience: The secondary audience could be the abundant number of video game companies. Some of these video game developing companies could take interest into what the authors are proposing AI researchers do. These companies could either lend a helping hand to AI researchers or use their own resources to make their own AI breakthroughs before researchers do. External Audience: An example of an external audience could be the players of video games. The authors brought up many interesting ideas that could attract gamers to join in the push for AI research using video games. The authors describe how more developed AI in video games creates different genres. The

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