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The Effects of Violent Video Games Essay

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Since violent video games, like Mortal Kombat, were created, adolescents who play these games become more aggressive than before. To me, playing violent video games is unsafe for these people since they have the negative influence on these people. I believe that researching on that topic would help us get the sense of what problems to avoid. I wish to know what are the possible effects of violent video games on adolescents’ aggression. The independent variable is violent video games, and the dependent variable is adolescents’ aggression. My hypothesis is that adolescents who play violent video games become very aggressive than those who don’t. For this essay, I would like to present the findings from each article that will answer …show more content…

The first three articles basically demonstrates the level of impact of violent video games on. Unsworth basically shows that playing violent video games more likely affects adolescents to become very aggressive. The experiment was done on participants by measuring their anger before, during and after their game play of violent game, Quake II, and having them to fill out the questionnaire that determines their state of angers. The table categorizes the participants in terms of their change in the level of aggressiveness throughout the experiment. According to the data, she found that all participants’ anger ratings vary; some participants’ aggressiveness increases and some decreases while others don’t show any change. According to the article, overall, she concludes that: “There were three types of reliable short-term reactions in regards to anger following gameplaying: increase, decrease and no effect. We found that these reactions could be predicted using state and trait variables. A ‘labile’ temperament coupled with high state anger at pregame-play led to a cathartic effect; a ‘labile’ temperament coupled with low state anger at pre-game-play led to an increase in angry affect; and a ‘stable’ temperament led to no change in angry effect following game-play” (Unsworth, 391) Here, this author examines the variables that take in account for violent video games’

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