A "mad-lib" is a fill-in-the blank game. One player writes a short story in which some words are replaced by blanks. For each word that is removed, the appropriate part of speech is noted: e.g. noun (person/- place/thing), adjective (word that describes a noun), verb (an action, e.g. eat), adverb (modifies a verb, e.g. quickly). Then, before reading the story, the story-writer asks the other player to write down a word of the appropriate part of speech for each blank without knowing the context in which it will be used. In this way, a humorous (sometimes) or non-sensical (usually) story is created. Write your own mad-lib. It must have at least three blanks in it. Now write a Python program that does the following: - Using the input() syntax (see the section "Reading Strings from the Keyboard" from the course read- ings) for reading strings from the console, prompt the user to enter a word of the appropriate part of speech for each blank in your program. Have a different, appropriately named variable refer to each word. - Print your story to the console using the print() syntax, filling in the blanks in your story using the strings referred to by the variables that you gathered in Step 1. While it is possible to do this using a single print(), readability of code is important! You are permitted to use as many print() statements as you wish

EBK JAVA PROGRAMMING
8th Edition
ISBN:9781305480537
Author:FARRELL
Publisher:FARRELL
Chapter2: Using Data
Section: Chapter Questions
Problem 1GZ
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A "mad-lib" is a fill-in-the blank game. One player writes a short story in which some words are replaced
by blanks. For each word that is removed, the appropriate part of speech is noted: e.g. noun (person/-
place/thing), adjective (word that describes a noun), verb (an action, e.g. eat), adverb (modifies a verb, e.g.
quickly). Then, before reading the story, the story-writer asks the other player to write down a word of the
appropriate part of speech for each blank without knowing the context in which it will be used. In this way,
a humorous (sometimes) or non-sensical (usually) story is created.
Write your own mad-lib. It must have at least three blanks in it. Now write a Python program that does
the following:
- Using the input() syntax (see the section "Reading Strings from the Keyboard" from the course read-
ings) for reading strings from the console, prompt the user to enter a word of the appropriate part of
speech for each blank in your program. Have a different, appropriately named variable refer to each
word.
- Print your story to the console using the print() syntax, filling in the blanks in your story using the
strings referred to by the variables that you gathered in Step 1. While it is possible to do this using a
single print(), readability of code is important! You are permitted to use as many print() statements
as you wish

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