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- Code the StudentAccount class according to the class diagramMethods explanation:pay(double): doubleThis method is called when a student pays an amount towards outstanding fees. The balance isreduced by the amount received. The updated balance is returned by the method.addFees(double): doubleThis method is called to increase the balance by the amount received as a parameter. The updatedbalance is returned by the method.refund(): voidThis method is called when any monies owned to the student is paid out. This method can onlyrefund a student if the balance is negative. It displays the amount to be refunded and set thebalance to zero. (Use Math.abs(double) in your output message). If there is no refund, display anappropriate message.Test your StudentAccount class by creating objects and calling the methods addFees(), pay() andrefund(). Use toString() to display the object’s data after each method calledSlide Type Slide • Exercise # 1: Define a class Point that represents a point in 2 – D plane. The point has x and y coordinates. Define the following: • A constructor to initialize the x, y coordinates. • A method translate(self, dx,dy) to translate the point object dx , and dy units in x and y directions, respectively. • A method distanceTo (self, point2) to return the distance between the point referenced by self and point2. • getX(self) to return the value of x coordinate. • getY(self) to return the value of y coordinate Test the above class by: • Creating 2 point objects; one with (3,5) as x,y coordinates; the second with (-10,30) as x,y coordinates. • Move the first point 5.5 units in x direction and -12.5 units in y direction using translate method • Find the distance between the 2 points in their current location using distance To method A Sample output resulting from running the above test class is shown below new coordinates of point1= (8.5 , -7.5) Coordinates of point 2 =…Ag 1- Random Prime Generator Add a new method to the Primes class called genRandPrime. It should take as input two int values: 1owerBound and upperBound. It should return a random prime number in between TowerBound (inclusive) and upperBound (exclusive) values. Test the functionality inside the main method. Implementation steps: a) Start by adding the method header. Remember to start with public static keywords, then the return type, method name, formal parameter list in parenthesis, and open brace. The return type will be int. We will have two formal parameters, so separate those by a comma. b) Now, add the method body code that generates a random prime number in the specified range. The simplest way to do this is to just keep trying different random numbers in the range, until we get one that is a prime. So, generate a random int using: int randNum = lowerBound + gen.nextInt(upperBound); Then enter put a while loop that will keep going while randNum is not a prime number - you can…
- Design a LandTract class that has two fields (i.e. instance variables): one for the tract’s length(a double), and one for the width (a double). The class should have: a constructor that accepts arguments for the two fields a method that returns the tract’s area(i.e. length * width) an equals method that accepts a LandTract object as an argument. If the argument object holds the same data (i.e. length and width) as the calling object, this method should return true. Otherwise, it should return false. a toString method (that returns a String representation of the tract’s length, width, and area). Demonstrate the class in a program by creating an array of three LandTract objects initialized with user input. Then, print the info of the LandTract objects stored in the array by invoking the toString method (implicitly or explicity). Also, use the equals method to compare at least two LandTract objects and print wether they are of equal size or not. Sample Output:…Search for textbooks, step-by-step expl = bartleby e Q&A Library Design a class nam Start your trial Design a class named MyPoint to represent a point with X-and y-coordinates. The class contains: The data fields x and y that represent the coordinates with getter methods. A no-arg constructor that creates a point (0, 0). A constructor that constructs a point with specified coordinates. A method named distance that returns the distance from this point to a specified point of the MyPoint type. A method named distance that returns the distance from this point to another point with specified x- and y-coordinates. A static method named distance that returns the distance from two MyPoint objects. Draw the UML diagram for the class then implement the class. Write a test program that creates the two points (0, 0) and (10, 30.5) and displays the distance between them. O16 W MacR eokModify the Car class example and add the following: A default constructor that initializes strings to “N/A” and numbers to zero. An overloaded constructor that takes in initial values to set your fields (6 parameters). accel() method: a void method that takes a double variable as a parameter and increases the speed of the car by that amount. brake() method: a void method that sets the speed to zero. To test your class, you will need to instantiate at least two different Car objects in the main method in the CarDemo class. Each of your objects should use a different constructor. For the object that uses the default constructor, you will need to invoke the mutator methods to assign values to your fields. Invoke the displayFeatures() method for both objects and display the variables. Demonstrate the use of the accessor method getColor() by accessing the color of each car and printing it to the console. Use the method accel to increase the speed of the first car by 65 mph. Use…
- Design and implement a class called Car that contains instance data that represents the company, price, model, and year of the car. Define the Car constructor to initialize these values. Include getter and setter methods for all instance data, and a toString method that returns a one-line description of the car. Create a driver class called CarTest, whose main method instantiates array of Car objects and write the following methods: 1) Method “printInfo” that receives an array of cars and returns all information about all cars. 2) A Method called getTopByCompany that receives an array of Cars and then returns an array of cars containing the cars that have the highest price compared with cars from the same company.Java Programming problem Create a checking account class with three attributes: account number, owner’s name, and balance. Create constructor, getters and setters. If one is to set the initial balance of an account as a negative value in a setter or a constructor, remind the user about the error and set it as 0. Create a CheckingAccountDemo class, and create a main method in which Ask for the name, account number, and initial balance for one account from the keyboard input. With these input values as arguments in a call to the constructor, create a CheckingAccount object. Print the summary of this account that includes information on the name, account number, and balance by calling the getters.Design a class that holds the following personal data: name, address, age, and phone number. Write appropriate accessor and mutator methods. Also, write a program that creates three instances of the class. One instance should hold your information, and the other two should hold your friends’ or family members’ information.
- Create a deck of cards class. Internally, the deck of cards should use another class, a card class. Your requirements are: The Deck class should have a deal method to deal a single card from the deck After a card is dealt, it is removed from the deck. There should be a shuffle method which makes sure the deck of cards has all 52 cards and then rearranges them randomly. The Card class should have a suit (Hearts, Diamonds, Clubs, Spades) and a value (A,2,3,4,5,6,7,8,9,10,J,Q,K)Design and implement a class called Car that contains instance data that represents the company, price, model, and year of the car. Define the Car constructor to initialize these values. Include getter and setter methods for all instance data, and a toString method that returns a one-line description of the car. Create a driver class called CarTest, whose main method instantiates array of Car objects and write the following methods: 1) Methods that receives an array of cars and a string called co and returns an array that contains cars whose company equal to co. 2) A Method called getTopByCompany that receives an array of Cars and then returns an array of cars containing the cars that have the highest price compared with cars from the same company.Challenge exercise The following object creation will result in the constructor of the Date class being called. Can you write the constructor’s header? new Date("March", 23, 1861) Try to give meaningful names to the parameters