Compiled successfully. 2/15 test cases passed Use print or log statements to debug why your hidden test cases are failing. Hidden test cases & are used to evaluate if your code can handle different scenarios, including corner cases. X Test case 0 X Test case 3 A x Test case 4 X Test case 5 8 X Test case 6 8 X Test case 7 8 Input (stdin) 1 6 2 3 5 6 7 8 9 10 11 allot cat act peach peahc dusty 3 tac study cheap
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- use this code template to help you continue: private boolean included Indicates whether the item should be taken or not public Item(String name, double weight, int value) Initializes the Item’s fields to the values that are passed in; the included Field is initialized to false public Item(Item other) Initializes this item’s fields to the be the same as the other item’s public void setIncluded(boolean included) Setter for the item’s included field (you don’t need setters for the other fields) Given code: public class Item { private final String name; private final double weight; private final int value; public Item(String name, double weight, int value) { this.name = name; this.weight = weight; this.value = value; } static int max(int a, int b) { if(a > b) return a; return b; } // function to print the items which are taken static void printSelection(int W, Item[] items, int…Modified Circle class and test file: Add a new attribute for color (or any other new attribute) Add get/set methods for this new instance variable, including data validation in set method (assuming background is black, i.e. circle color can't be black, reset to any non-black color if black is entered ). Add a new constructor to pass the color attribute as an argument. Add an instance method to display all properties of a Circle object. Create 2 objects using different constructors in test file, with invalid data. Use this test java file test java file: class CircleTest{ public static void main(String[] args){ int num = 10; Circle c1 = new Circle(0.001); Circle c2 = new Circle("black", -9); c1.display(); c2.display(); c1.setRadius( -1); c1.setColor("black"); c1.display(); }}Create functional tests where arguments are given, use a parameterized test. testSimpleInit(size): the first constructor works as expected. getTiles shows suitable values. The edges of the board (the smallest and biggest conceivable values) are accessible and contain the values that they have to (BASE_TILE_SCORE). testCustomInit(x, y, expected): the second constructor works as expected. On positions where values smaller than three were passed, the board contains the value BASE_TILE_SCORE. If you pass an array to the constructor and later modify a value in it, the respective tile retains the originally passed value. If you modify an element in the return value of getTiles(), and get the value of the respective tile again, this newly received content has to be the originally set value. testMoves(): take four or five steps and check that the board’s contents are changed just right. Include a step that tries to move to the x coordinate Integer.MIN_VALUE and another one that moves to…
- Exercise 6 - Loaded Coin Simulation Make a new class in the Lab2 project called LoadedCoinSim that simulates the toss of a loaded coin. A coin is loaded when it is constructed such that it is more likely to land on one value than another. Assume the probability the coin will land head is HEAD_PROB, and declare that as a constant in your program. Initially, use a value of 0.75, which means 75% chance the coin will show heads. Given this probability, simulate ten coin tosses and displaying the result. At the end, display the number of times the coin showed heads. The output should appear like this: Toss 1: HEADS Toss 2: HEADS Toss 3: HEADS Toss 4: TAILS Toss 5: HEADS Toss 6: HEADS Toss 7: HEADS Toss 8: HEADS Toss 9: TAILS Toss 10: HEADS Number of heads = 8Problem: Bugs are simple creatures that only know how to walk towards other bugs. Bugs maintain information about their (x, y) position; by which it can tell if they are standing next to other bugs. Watch the following video: bug movement. Create a java project that simulate bugs movement. You need to write a class “Bug" that models a bug moving along a straight line and it can turn to change its direction counterclockwise (i.e. 90 degree to the left; north → west → south → east → north). In each move, its position changes by one unit in the current direction. Details of the "Bug" class is described below. Your simulator should read information of an unknown number of “Bug" objects from an input file called “Bugs.txt". Each line represents a bug and the initial position and facing direction of this particular bug. Keeping the first bug position as a reference the simulator should move the second bug next to the first bug forming a cluster and its final position and direction should be…//Todo write test cases for SimpleCalculator Class // No need to implement the actual Calculator class just write Test cases as per TDD. // you need to just write test cases no mocking // test should cover all methods from calculator and all scenarios, so a minimum of 5 test // 1 for add, 1 for subtract, 1 for multiply, 2 for divide (1 for normal division, 1 for division by 0) // make sure all these test cases fail public class CalculatorTest { //Declare variable here private Calculator calculator; //Add before each here //write test cases here }
- Complete the convert() method that casts the parameter from a double to an integer and returns the res Note that the main() method prints out the returned value of the convert() method. Ex: If the double value is 19.9, then the output is: 19 Ex: If the double value is 3.1, then the output is: 3 512334.3517088.qx3zqy7 LAB ACTIVITY 1 public class LabProgram { INM + ∞ 2 25.20.1: LAB: Write convert() method to cast double to int 3 public static int convert (double d) { /* Type your code here */ 4 5 6 7 } 8 public static void main(String[] args) { 9 System.out.println (convert (19.9)); 10 11 12} } System.out.println(convert(3.1)); LabProgram.javaWhat type of information does the following method return? public static void methodRankPoints(double points) int double nothing object Which statement is correct? The while loop repeats a set of code while a condition is not met. The number of iterations required of a while loop is always known before the while loop begins. The while loop repeats a set of code while a condition is met. The while loop does not require code to be added to manage iteration during each loop. Which of the following statements is true with regard to java exceptions? A try block can be followed by multiple catch blocks. A program automatically terminates immediately after a catch block is executed. Only one try/catch block is allowed in a single method. A try-catch is required in all methods.Use this code template to continue the code: public Item(String name, double weight, int value) Initializes the Item’s =ields to the values that are passed in; the included =ield is initialized to false public Item(Item other) Initializes this item’s fields to the be the same as the other item’s public double getWeight() public int getValue() public boolean isIncluded() Getter for the item’s fields (you don’t need a getter for the name) Given code: public class Item { private final String name; private final double weight; private final int value; private boolean included; public Item(String name, double weight, int value) { this.name = name; this.weight = weight; this.value = value; } public Item(Item item){ name = item.name; weight = item.weight; value = item.value; } public void…
- True or False: When numerous parameters are supplied to a method, the order in which they are passed is irrelevant.The weather generator methods you will be writing for this assignment will: predict future precipitation pattern for one month: oneMonthGenerator find the number of wet or dry days in a given month’s forecast: numberOfWetDryDays find the longest wet or dry spell in a given month’s forecast: lengthOfLongestWetDrySpellcanMove(int x, int y, int destX, int destY, Side s): This method returns true if the player of color s can move the piece at coordinates (x,y) can move to coordinates (destX, destY) on the board in its current state. This means that here you do need to consider this piece’s interaction with other pieces on the board. Conditions for this method to return false are given in the code. public boolean canMove(int x, int y, int destX, int destY, Side s){ /* TODO write a method that checks if a piece at coordinates x,y can move to coordinates destX,destY Conditions for false: - Origin or destination coordinates are outside the board - Piece at origin is null - If source and destination coordinates are the same - Piece at origin is not of the same side as s - You can check this using piece.getSide() - Piece cannot move to the destination by piece movement rules - You should check this using Piece.canMove(destX,…