Create and deploy a programme that uses numbers to play the Hi-Lo guessing game. The software ought to choose a random number between 1 and 100 (inclusive) and then ask the user to estimate it again. Inform the user if their estimate was right, high, or low for each guess. Accept guesses until the user decides to stop or guesses right. To ascertain if the user wishes to exit, utilise a sentinel value. When the user successfully guesses, tally the number of guesses and report that figure. Ask the user if they want to play again when each game is finished (by leaving or a successful guess). Play video games till the user decides to quit.
Create and deploy a programme that uses numbers to play the Hi-Lo guessing game. The software ought to choose a random number between 1 and 100 (inclusive) and then ask the user to estimate it again. Inform the user if their estimate was right, high, or low for each guess. Accept guesses until the user decides to stop or guesses right. To ascertain if the user wishes to exit, utilise a sentinel value. When the user successfully guesses, tally the number of guesses and report that figure. Ask the user if they want to play again when each game is finished (by leaving or a successful guess). Play video games till the user decides to quit.
Chapter6: Looping
Section: Chapter Questions
Problem 5GZ
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Create and deploy a programme that uses numbers to play the Hi-Lo guessing game. The software ought to choose a random number between 1 and 100 (inclusive) and then ask the user to estimate it again. Inform the user if their estimate was right, high, or low for each guess. Accept guesses until the user decides to stop or guesses right. To ascertain if the user wishes to exit, utilise a sentinel value. When the user successfully guesses, tally the number of guesses and report that figure. Ask the user if they want to play again when each game is finished (by leaving or a successful guess). Play video games till the user decides to quit.
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