design a class named Stock that contains: ▪ A string data field named symbol for the stock's symbol. ▪ A string data field named name for the stock's name. ▪ A double data field named price for the previous day. ▪ A double data field named currentPrice that stores the stock price for the current time. ▪ A constructor that creates a stock with the specified symbol and name. ▪ A method named getChange Percent () that returns the percentage changed from previous ClosingPrice to currentPrice. Draw the UML diagram for the class then implement the class. Write a test program that creates a Stock object with the stock symbol ORCL, the name Oracle Corporation, and the previous closing price of 34.5. Set a new current price to 34.35 and display the price-change percentage. previousClosingPrice that stores the stock
design a class named Stock that contains: ▪ A string data field named symbol for the stock's symbol. ▪ A string data field named name for the stock's name. ▪ A double data field named price for the previous day. ▪ A double data field named currentPrice that stores the stock price for the current time. ▪ A constructor that creates a stock with the specified symbol and name. ▪ A method named getChange Percent () that returns the percentage changed from previous ClosingPrice to currentPrice. Draw the UML diagram for the class then implement the class. Write a test program that creates a Stock object with the stock symbol ORCL, the name Oracle Corporation, and the previous closing price of 34.5. Set a new current price to 34.35 and display the price-change percentage. previousClosingPrice that stores the stock
Chapter4: More Object Concepts
Section: Chapter Questions
Problem 11PE
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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