نقطة واد et A = {a; b; c; d} and R= {(a; a); (b; c); (c; b); (d; d)},then R is Transitive Equivalent O not transitive
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- for (i = 0; i < 2; ++i) { a = i* 20; ecrire (a); } lire (b);Stome cs;-.dict1 = {(1,1,1):"red", (2,1,-1):"green", (0,-1,1):"red", (0,0,-2):"blue"}In this case, there are 2 red points, and their centroid is at ( (1+0)/2, (1-1)/2, (1+1)/2 ) = (0.5, 0, 1)Considering that in this example there is only one green and one blue point, they are representing the respective color's centroid. Hence, your function should return the following dictionary:{"red":(0.5,0.0,1.0), "green":(2.0,1.0,-1.0), "blue":(0.0,0.0,-2.0)}
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- A(n) ------------- declaration imports one static member.Interpreted of sub code bellow is: point operator * (point v2) { int x1, y1: x1 = x * v2.x; y1 = y * v2.y; point product = point(x1, y1): return product: }}: o return type of binary operator function is point no return type of binary operator function in point class return type of binary operator function is point in point class return type of operator function is point in point classobject oriented programming language The atoms of different elements have different numbers of protons, neutrons and electrons. Electrons are negatively charged, protons are positively charged, and neutrons have no charge. In an object oriented programming language of your choice, write a definition for an atom class that contains: fields for storing the numbers of protons, neutrons and electrons with appropriate visibility; setter and getter methods for manipulating these fields, ensuring that the minimum value for electrons and protons is 1, and the minimum value for neutrons is 0; a constructor that initializes new objects of atom to be the smallest element (Hydrogen), for which the number of protons is 1, the number of neutrons is 0, and the number of electrons is 1. Write a new method for the atom class called isIon that will return true or false, depending upon whether the atom is an ion. An atom is an ion if it is charged (i.e., if the number of electrons ≠…
- In C++ implement the relational operators (<, <=, ==, !=, >, >=) in the Circle class in the code below, to order the Circle objects according to their radii. #ifndef CIRCLE_H#define CIRCLE_Hclass Circle{public:Circle();Circle(double);double getArea() const;double getRadius() const;void setRadius(double);static int getNumberOfObjects();private:double radius;static int numberOfObjects;};#endifWhat does the function f do? struct Point2D { double x; double y; struct Triangle { Point2D v1; Point2D v2; Point2D v3; }; void f(Triangle&t) { } int temp = 12.5; temp = t.v1.x; t.v1.x = t.v1.y; t.v1.y = temp; } int main () { Triangle mytri; mytri.v1.x = 1.0; mytri.v1.y = 22.5; f (mytri); Swaps values of x and y in vertex 1 of an argument of type Triangle Initializes value of x in vertex 1 of an argument of type Triangle Sets all x,y values in all vertices of an argument of type Triangle Swaps value of x in vertex 1 with value of x in vertex 2, for an argument of typeclass Point { private: int x, y ; public: : x(u), y(v) {} Point (int u, int v) int getX) { return x; } int getY () { return y; } void doubleVal() { *= 2: y *= 2; } }; int main () { const Point myPoint (5, 3) myPoint.doubleVal() ; cout << myPoint.getX() << " " return 0; << myPoint.getY() << "\n"; }