Explain and illustrate the differences between local illumination and global illumination as they apply to computer graphics
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Explain and illustrate the differences between local illumination and global illumination as they apply to
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- Explain what is meant by "local" and "global" illumination in the context of computer graphics, and show some instances of both.In the context of computer graphics, please explain what is meant by "local" and "global" lighting, and demonstrate some examples of both types of illumination.What distinguishes vector graphics from raster graphics is the resolution of the image.
- Linear transformation in computer graphics has what characteristics?In the context of computer graphics, please explain what is meant by "local" and "global" lighting, and demonstrate some examples of both types of illumination.Please define "local" and "global" lighting in the context of computer graphics, and provide examples of both forms of illumination.
- Provide two examples of rasterization in computer graphicsExplain pixel and object graphics and compare their pros and cons.We have been discussing clipping and rasterization concepts in computer graphics. This is described as moving from "geometry to pixel". In your own words, define and discuss rasterization. Provide at least 2 examples
- How do real-time ray tracing and traditional ray tracing differ in terms of processes and outcomes in 3D graphics?Explain "local" and "global" lighting in computer graphics and provide examples?What is interesting about orthographic projections in computer graphics and visulization? Why are they useful and where could it be applied?