For the first part of you will write a program similar to the classic Guess My Number game. To start out, we'll play our game like Lotto (without giving money to winners)- the player has one chance to answer with the correct number, and we'll provide some feedback on where they landed

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Please explain the steps

Guess My Number!
For the first part of you will write a program similar to the classic Guess My Number game. To start out,
we'll play our game like Lotto (without giving money to winners) – the player has one chance to answer
with the correct number, and we'll provide some feedback on where they landed
Task Outline: Here is the general outline of what you need to do:
1. Generate and store a random number from 1 to 5 for you or your user to try to guess. You'll
need to use the import statement to import the random package and call the randint()
Here's an example: number = random.randint(1,5)
2. Ask the player their name and print an inviting message to get the game started
3. Ask the player for their guess. If the player's guess was less than the random number chosen
(i.e. they guessed too low), print a message telling them they guessed too low. If the player's
number was greater than the random number you generated (i.e. they guessed too high), print
a message telling them they guessed too high. If the player guesses the random number, print
a winning
Transcribed Image Text:Guess My Number! For the first part of you will write a program similar to the classic Guess My Number game. To start out, we'll play our game like Lotto (without giving money to winners) – the player has one chance to answer with the correct number, and we'll provide some feedback on where they landed Task Outline: Here is the general outline of what you need to do: 1. Generate and store a random number from 1 to 5 for you or your user to try to guess. You'll need to use the import statement to import the random package and call the randint() Here's an example: number = random.randint(1,5) 2. Ask the player their name and print an inviting message to get the game started 3. Ask the player for their guess. If the player's guess was less than the random number chosen (i.e. they guessed too low), print a message telling them they guessed too low. If the player's number was greater than the random number you generated (i.e. they guessed too high), print a message telling them they guessed too high. If the player guesses the random number, print a winning
Expert Solution
Step 1 Generating a random number between 1 to 5

First we import random module using

import random 

Now  we use the randit function of random module ( Thos function gives us a random integer between the values passed in it)

random.randint

 

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