Good and Bad User Interface Design The objective of this assignment is to critique the design of a user interfaces. Find any TWO examples of DESIGN interfaces. Your examples should be specific and different with others. It is very hard to find a large interface that is completely good or completely bad, so don't try. Instead, focus on a particular feature or aspect of the interface that makes your case. Find concrete reasons for your judgment. Instead of providing reasoning based on the general design principles, in this assignment, you must refer to usability goals and design principles in lecture notes.
Good and Bad User Interface Design The objective of this assignment is to critique the design of a user interfaces. Find any TWO examples of DESIGN interfaces. Your examples should be specific and different with others. It is very hard to find a large interface that is completely good or completely bad, so don't try. Instead, focus on a particular feature or aspect of the interface that makes your case. Find concrete reasons for your judgment. Instead of providing reasoning based on the general design principles, in this assignment, you must refer to usability goals and design principles in lecture notes.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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![UI CRITIQUE
Good and Bad User Interface Design
The objective of this assignment is to critique the design of a user interfaces.
Find any TWO examples of DESIGN interfaces. Your examples should be
specific and different with others. It is very hard to find a large interface that is
completely good or completely bad, so don't try. Instead, focus on a particular
feature or aspect of the interface that makes your case. Find concrete reasons
for your judgment. Instead of providing reasoning based on the general design
principles, in this assignment, you must refer to usability goals and design
principles in lecture notes.
You are not limited to desktop software. Web sites offer many great candidates
for fame and shame. You aren't even limited to traditional computer interfaces.
Feel free to go out into the real world, and consider consumer appliances, car
dashboards, building entrances, traffic intersections, shower controls, mobile
phone etc. (Norman's book Design of Everyday Things includes a lot of
examples of this kind, which you may find inspirational.)
What to submit:
Your report should include TWO examples of Human Interaction Design
Interface. One of the examples is encouraged to be any uni systems /
applications / portal.
describe the purpose of the overall design / interface
appropriate pictures/images of the design / interface
describe the particular aspects you find good and bad
explain why are they good or bad based on the usability goals and design
principles you learn in class](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F862f0de3-08a4-45d2-bfe8-a4149509932d%2F6c5089ab-0b25-43bc-a63d-e55d012a17ff%2Fz4g1g9v_processed.jpeg&w=3840&q=75)
Transcribed Image Text:UI CRITIQUE
Good and Bad User Interface Design
The objective of this assignment is to critique the design of a user interfaces.
Find any TWO examples of DESIGN interfaces. Your examples should be
specific and different with others. It is very hard to find a large interface that is
completely good or completely bad, so don't try. Instead, focus on a particular
feature or aspect of the interface that makes your case. Find concrete reasons
for your judgment. Instead of providing reasoning based on the general design
principles, in this assignment, you must refer to usability goals and design
principles in lecture notes.
You are not limited to desktop software. Web sites offer many great candidates
for fame and shame. You aren't even limited to traditional computer interfaces.
Feel free to go out into the real world, and consider consumer appliances, car
dashboards, building entrances, traffic intersections, shower controls, mobile
phone etc. (Norman's book Design of Everyday Things includes a lot of
examples of this kind, which you may find inspirational.)
What to submit:
Your report should include TWO examples of Human Interaction Design
Interface. One of the examples is encouraged to be any uni systems /
applications / portal.
describe the purpose of the overall design / interface
appropriate pictures/images of the design / interface
describe the particular aspects you find good and bad
explain why are they good or bad based on the usability goals and design
principles you learn in class
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