#include using namespace std; class SobolooSoba { int Komi(int num1,int num2) { return num1+num2; } int Komi(int num1,int num2, int num3) { return num1+num2+num3; } }; int main(void) { SobolooSoba obj; cout<
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
#include <iostream> using namespace std; class SobolooSoba {
int Komi(int num1,int num2) { return num1+num2; } int Komi(int num1,int num2, int num3) { return num1+num2+num3; } }; int main(void) { SobolooSoba obj; cout<<obj.Komi(20, 15)<<endl;
3
cout<<obj.Komi(81, 100, 10); return 0; }
correct the code and determine the access types of Komi(int num1,int num2, int num3) and Komi(int num1,int num2) before and after the correction.
Step by step
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