Java Programming Object-Oriented Programming In an abstract class, write a factory method for creating a category of object of your choice (aside from furniture). Also, write the class representing that category. b) Write the child classes that are necessary to create 3 different types of objects that belong to that category
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Java
Object-Oriented Programming
In an abstract class, write a factory method for creating a category of object of your choice (aside from furniture). Also, write the class representing that category.
b) Write the child classes that are necessary to create 3 different types of objects that belong to that
category
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- True or False, An abstract class must have at least one abstract method.In-class Assignment Day 8 You should draw the hierarchy for your classes to understand how the coding should be structured. Be sure to notate any classes that are abstract. Write an abstract class for Shape. The intended subclasses are Polygon, Circle, Triangle, and Rectangle. All of these will have a name, an area, and a perimeter. (Consider which methods might be abstract.) Add a toString method that will return the information about the Shape, for example: Triangle, Area: 7.5, Perimeter: 12.0 Write the class Rectangle. A Rectangle is a Shape and should have a width and a height. When a Rectangle is outputted, it should read: Rectangle, Length: #, Width: #, Area: #, Perimeter: # Write the class for Circle. Every circle is a Shape that has a radius. Be sure to provide an accessor method (getter) for the radius. When a circle is outputted, it should read: Circle, Radius: #, Area: #, Circumference: # Write a TestShape class that has the main method, which creates…Activity - Abstract Class An English teacher wants to find assessment mark of all the students in his course. Write a java program to find assessment mark of the students using following instructions. Save the project/file as StudentAbstract. A) Abstract Class name: Assessment Abstract Member Method: - to calculate and return total score totalScore() B) Class name: English extends Assessment Member variables: QuizMark, PracticeTest, ListeningMark Member Method : - Constructor to initialize member variables - to calculate and return total score totalScore QuizMark + PracticeTest*0.25 + %3D ListeningMark/2 C) Controlling class : StudentAbstract - To create an object of English class - To print totalScore of the English
- C# languageWrite a program to create a class employee, it consist of ID, name, department and address. All employees belongs to “Computer Science” department and it can never be changed by any means. Employee ID is initialized only once when Employee object is created, any further attempt to change ID should be failed. Class must have a 3 parameterized constructor to set values and two methods: print(): to display all the data of a particular employee totalObjects(): to count and print total number of objects that has been created In Main(), create atleast two objects of employee class, display their records by calling print() function and also print the total number of objects that has been created. [this question is continued on next page] Sample Main Method: static void Main(string[] args) { Employee obj1 = new Employee(1, "Zubair", "Karachi"); obj1.print(); Employee obj2 = new Employee(2, "Nabeel", "Islamabad"); obj2.print();…PROGRAMMING LANGUAGE: JAVA SUBJECT: ADVANCED OOP WITH JAVA QUESTION NO 1: Make an abstract class named A1 with 2 abstract methods, then implement those methods in child class.oop using c++ please give me full naswer thanks Design a class named Person and its two subclasses named Student and Employee. Design two more classes; Faculty and Staff and inherit them from Employee. The detail of classes is as under: A person has a name, email address, phone number and address. A student has a status (String). An employee has an office, salary, and date hired A faculty member has office hours and rank A staff member has a title. Create display method in each class. Also create getter, setter and default constructor in above task.
- Programming Language = Python 1. Employee and ProductionWorker Classes Write an Employee class that keeps data attributes for the following pieces of information: • Employee name • Employee number Next, write a class named ProductionWorker that is a subclass of the Employee class. The ProductionWorker class should keep data attributes for the following information: • Shift number (an integer, such as 1, 2, or 3) • Hourly pay rate The workday is divided into two shifts: day and night. The shift attribute will hold an integer value representing the shift that the employee works. The day shift is shift 1 and the night shift is shift 2. Write the appropriate accessor and mutator methods for each class. Once you have written the classes, write a program that creates an object of the ProductionWorker class and prompts the user to enter data for each of the object’s data attributes. Store the data in the object and then use the object’s accessor methods to retrieve it and display it on the…PLZ help with the following IN JAVA When defining an inner class to be a helper class for an outer class, the inner classes access should be marked as: Public Private Protected Package accesslanguage: Java Class Inheritance with an abstract class Define a class Employee with the following fields: _name, _empId, _department, _position (_title), _yearlySalary, _fullTime (a boolean: true/false) , _month , _year (time of hire) Add constructor and properties Define an abstract method GetBiMonthlySalary() (if the employee is paid twice a month) Define an abstract method GetVacationTime() that returns the number of vacation time this employee would have based on time of hire Override the ToString() method to return a string that contains the information pertaining to an employee such as name, empId, department, and where full time or not. Define a class HourlyEmployee that inherits from Employee. This class should have 2 fields of its own: _hours (hours worked in half a month) and _wage (hourly wage) Provide necessary constructor, properties and methods Override the ToString() to also return the additional fields Gets 3 days of vacation after first year if the…
- Library Management System Develop a Library Management system for borrowing and returning activities The basic classes could be the main Library, Subscribers, borrowing records, Contents, articles, e.t.c. NB: Contents may include books, journal articles or digital media. Also a subscriber may borrow books for one month, after which a fee accrue until the borrowed item is returned. On the other hand, golden subscribers may borrow for 2 months without fee before fees begin. Provides an interface for the user to: A. Adding/editing/deleting instances belonging to each class, B. Subscriber browsing library contents and select items to borrow. C. Subscriber returning borrowed item and check his balance and pay any late fee if any. D. Admin can print reports of overdue borrowed items.Object oriented programming C++ Use Classes Write a C++ program in which each flight is required to have a date of departure, a time of departure, a date of arrival and a time of arrival. Furthermore, each flight has a unique flight ID and the information whether the flight is direct or not.Create a C++ class to model a flight. (Note: Make separate classes for Date and Time and use composition).add two integer data members to the Flight class, one to store the total number of seats in the flight and the other to store the number of seats that have been reserved. Provide all standard functions in each of the Date, Time and Flight classes (Constructors, set/get methods and display methods etc.).Add a member function delayFlight(int) in the Flight class to delay the flight by the number of minutes pass as input to this function. (For simplicity, assume that delaying a flight will not change the Date). Add a member function reserveSeat(int) which reserves the number of seats passed as…Design a new Triangle class that extends the abstract GeometricObject class: Draw the UML diagram for the classes Triangle and GeometricObject Implement the Triangle class Write a test program that prompts the user to enter three sides of the triangle, a color, and a Boolean value to indicate whether the triangle is filled: The program should create a Triangle object with these sides and set the color and filled properties using the input The program should display the area, perimeter, color, and true or false to indicate whether it is filled or not