mplement the copy constructor and copy assignment operator of the derived class Runner in a way that derived class and base class' object attributes are properly handled.
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ADD CODE IN LINE 13, where it is written
//your code goes below here
Assume the following class fully implemented
1. class Olympic
2. {
3. char* m_name;
4. public:
5. Olympic(const char* name);
6. Olympic(const Olympic& ro);
7. Olympic& operator=(const Olympic& ro);
8. void setName(const char* name);
9. virtual void mission();
10. std::ostream& display(std::ostream& os = std::cout);
11. virtual ~Olympic();
12. };
13. std::ostream& operator<<(std::ostream& os, Olympic& r);
14.
Implement the copy constructor and copy assignment operator of the derived class Runner in a way that derived class and base class' object attributes are properly handled.
1. class Runner :public Olympic
2.
3. {
4. int m_speed;
5. char* m_colour = nullptr;
6. public:
7. // assume these functions are fully implemented and working perfectly
8. Runner(const char* name = "John", const char* c_colour = "blue", int power = 5);
9. void setColour(const char* c_colour);
10. std::ostream& display(std::ostream& os = std::cout);
11. void mission();
12. ~Runner();
13. //your code goes below here
14.
15. };
16.
17. std::ostream& operator<<(std::ostream& os, Runner& r);
18.
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- Programming Language= PYTHON 1. Pet Class Write a class named Pet, which should have the following data attributes: • _ _name (for the name of a pet) • _ _animal_type (for the type of animal that a pet is. Example values are ‘Dog’, ‘Cat’, and ‘Bird’) • _ _age (for the pet’s age) The Pet class should have an _ _init_ _ method that creates these attributes. It should also have the following methods: • set_name This method assigns a value to the _ _name field. • set_animal_type This method assigns a value to the _ _animal_type field. • set_age This method assigns a value to the _ _age field. • get_name This method returns the value of the _ _ name field. • get_animal_type This method returns the value of the _ _animal_type field. • get_age This method returns the value of the _ _age field. Once you have written the class, write a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored as the object’s…Problem: Employee and ProductionWorker Classes Write a python class named ProductionWorker that is a subclass of the Employee class. The ProductionWorker class should keep data attributes for the following information: • Shift number (an integer, such as 1, 2, or 3)• Hourly pay rateThe workday is divided into two shifts: day and night. The shift attribute will hold an integer value representing the shift that the employee works. The day shift is shift 1 and the night shift is shift 2. Write the appropriate accessor and mutator methods for this class. Once you have written the class, write a program that creates an object of the ProductionWorker class, and prompts the user to enter data for each of the object’s data attributes. Store the data in the object, then use the object’s accessor methods to retrieve it and display it on the screen Note: The program should be written in python. Sample Input/Output: Enter the name: Ahmed Al-AliEnter the ID number: 12345Enter the department:…Programming Language= PYTHON 1. Pet Class Write a class named Pet, which should have the following data attributes: • _ _name (for the name of a pet) • _ _animal_type (for the type of animal that a pet is. Example values are ‘Dog’, ‘Cat’, and ‘Bird’) • _ _age (for the pet’s age) The Pet class should have an _ _init_ _ method that creates these attributes. It should also have the following methods: • set_name This method assigns a value to the _ _name field. • set_animal_type This method assigns a value to the _ _animal_type field. • set_age This method assigns a value to the _ _age field. • get_name This method returns the value of the _ _ name field. • get_animal_type This method returns the value of the _ _animal_type field. • get_age This method returns the value of the _ _age field. Once you have written the class, write a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored as the object’s…
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- Cruise Recreational Activities Example Recreational activities include things like aerobics, shuffle board, and swimming. Each activity is identified by an activity code and includes other information such as description. Classes are offered for each activity. A class is uniquely identified by a combination of the activity code and the day/time at which it is held. It is assumed that a specific class will never be offered for the same activity at the same day and time, although it could be offered on a different day and/or time. Other information about a class includes the enrollment limit and the current enrollment count. A class will never include more than one activity. A passenger can sign up for a class as long as there is sufficient room in the class. Passengers are identified by a unique passenger number. Other information stored about passengers includes name, address, and age. Passengers have no limit on the number and type of classes they can sign up for. When they…Bank Accounts (Use Python) Write a program that accepts bank transactions and prints out the balance of an account afterwards. PROGRAM DESIGN Create a class named bankAccount. A bank account should have the following attributes: accNumber, balance, and dateOpened. This class should also have the option to do the following transactions: deposit, withdraw and drop. Initially there is only one bankAccount active in the program, with a balance amount of 1515, and was opened back in 10/01/1987. Depositing adds to a current bankAccount’s balance, while withdrawing – does otherwise. Dropping would equate the current balance to zero. Refer to the following class diagram for more details about the current bankAccount: bankAccountaccNumber = 1balance = 1515dateOpened = "10/27/1987" deposit(dep)withdraw(wd)drop(accNumber) INPUTThe input would be a string that contains the following data: the transaction to be done (dep – for deposit, wd – for withdraw and drop – for drop), the accNumber, and…T/F A method defined in a class can access the class' instance data without needing to pass them as parameters or declare them as local variables.