Once you have created a Random object, you can call its __________ method to get a random integer number. a. Generate b. Rand c. NextInteger d. Next
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Once you have created a Random object, you can call its __________ method to get a
random integer number.
a. Generate
b. Rand
c. NextInteger
d. Next
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- Travel Tickets Company sells tickets for airlines, tours, and other travel-related services. Because ticket agents frequently mistype long ticket numbers, Travel Tickets has asked you to write an application that indicates invalid ticket number entries. The class prompts a ticket agent to enter a six-digit ticket number. Ticket numbers are designed so that if you drop the last digit of the number, then divide the number by 7, the remainder of the division will be identical to the last dropped digit. Accept the ticket number from the agent and verify whether it is a valid number. Test the application with the following ticket numbers: . 123454; the comparison should evaluate to true . 147103; the comparison should evaluate to true . 154123; the comparison should evaluate to false Save the program as TicketNumber.java.Using C# create a console app doing the following Write a method that takes two integers and displays their sum. Write a method that takes five doubles and returns their average. Write a method that returns the sum of two randomly generated integers. Write a method that takes three integers and returns true if their sum is divisible by 3, false otherwise. Write a method that takes two strings and displays the string that has fewer characters. Write a method that takes an array of doubles and returns the largest value in the array. Write a method that generates and returns an array of fifty integer values. Write a method that takes two bool variables and returns true if they have the same value, false otherwise. Write a method that takes an int and a double and returns their product. Write a method that takes a two-dimensional array of integers and returns the average of the entries.Write code that creates a Random object and then assigns a random integer in the range of 1 through 100 to the variable intRandomNumber.
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- A Java Practical Assignments.pdf - Adobe Acrobat Pro DC (32-bit) File Edit View E-Sign Window Help Home Tools Java Practical Assig. x Sign In 1 /1 139% Java Practical Assignments 1. Write an application that throws and catches an ArithmeticException when you attempt to take the square root of a negative value. Prompt the user for an input value and try the Math.sqrt() method on it. The application either displays the square root or catches the thrown Exception and displays an appropriate message. 2. Create a program that allows a user to input customer records (ID number, first name, last name, and balance owed) and save each record to a file. 3. Write an application for Limpopo's Car Care Shop that shows a user a list of available services: oil change, tire rotation, battery check, or brake inspection. Allow the user to enter a string that corresponds to one of the options, and display the option and its price as R250, R220, R150, or R50, accordingly. Display an error message if the…This program uses Java. You will be making a general class that will be called “GeneralBusiness”. This class must have the following methods: selectSalesTax() – This method will read in a file “stateTaxInfo.txt” that has the name of a state and the tax percentage (decimal form) for that state and save them to the given arrays. It will then print a menu for the user to choose the state that the business is in and set the variables to hold the values. getCustomerName() – This method will prompt the user for the name of the person using the program calcSalesTax() – This method will be sent a subtotal and calculate the sales tax outputReceipt() – This method will output a generic receipt as follows: Subtotal $37.50 Sales Tax $2.44 Total $39.94 outputMenu() - This method will receive the number of items and output a generic menu as follows: Item 1 Item 2 Item 3 Item 4 must have the following variables: stateNames - array saleTax – array saleTaxAmount theStateName subtotal total firstName…An object can be __________ .a. stored in an arrayb. passed to a methodc. returned from a methodd. all of the above
- Create a class called WashingMachine with a float called CubicFeet, a string called brandName, and a method called Washing. The Washing method should return a string to the main class with the text "Now washing clothes!" In the main class create an array of WashingMachine size 5. Give each WashingMachine a different brand and CubicFeet. Use a foreach loop to display that info, call the Washing method, and display the text returned from the Washing method call. in C#Introduction In this project, you will complete a C++ class by writing a copy constructor, destructor, and assignment operator. Furthermore, you will write a tester class and a test program and use Valgrind to check that your program is free of memory leaks. Finally, you will submit your project files on GL. If you have submitted programs on GL using shared directories (instead of the submit command), then the submission steps should be familiar. In this project we develop an application which holds the information about a digital art piece. There are two classes in this project. • The Random class generates data. The implementation of this class is provided. It generates random int numbers for colors. To create an object of this class we need to specify min and max values for the constructor. The colors fall between 30 and 37 inclusively. The Art class generates random colors and stores the color values. You implement the Art class. An object of the Art class is a digital masterpiece.…Create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses…