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- Temp Class - Create Temp class whos job is to hold a temp in degrees F and gives methods to get the temp in F, Celsius, and Kelvin. The class should follow the instance variable (field): ftemp (double type that holds F temp)Follow these methods with the class.. Constructor --Will accept Fahrenheit temperature as a double to store it in the ftemp field. setFahrenheit - The setFahrenheit method accepts a Ftemperature as a doubleto stores it in the ftemp field. getFahrenheit - Returns the value of the ftemp field, as a Fahrenheit temperature (no conversion required). getCelsius - Returns the value of the ftemp field converted to Celsius. [C e l s i u s = ( 5.0 / 9.0 ) × ( F a h r e n h e i t − 32 )] getKelvin - Returns the value of the ftemp field converted to Kelvin. [K e l v i n = ( ( 5.0 / 9.0 ) × ( F a h r e n h e i t − 32 ) ) + 273] Exemplify the temp class by writing a (test) program that is separate and promotes users for an F Fahrenheit temp. The program must create an…class Widget: """A class representing a simple Widget === Instance Attributes (the attributes of this class and their types) === name: the name of this Widget (str) cost: the cost of this Widget (int); cost >= 0 === Sample Usage (to help you understand how this class would be used) === >>> my_widget = Widget('Puzzle', 15) >>> my_widget.name 'Puzzle' >>> my_widget.cost 15 >>> my_widget.is_cheap() False >>> your_widget = Widget("Rubik's Cube", 6) >>> your_widget.name "Rubik's Cube" >>> your_widget.cost 6 >>> your_widget.is_cheap() True """ # Add your methods here if __name__ == '__main__': import doctest # Uncomment the line below if you prefer to test your examples with doctest # doctest.testmod()Create a class Course to describe a course according to the following requirements: A course has three attributes: courseName, courseCode, fees. Create a constructor without parameters to initialize all the instance variables to default values (0 for numbers and "" for a string). Create a constructor to initialize all the attributes to specific values. Add all setter and getter methods Create a tester class with the main method. The tester class must be named using your first and last In this class performs the following: Create a course object c1 using the default constructor. Create a course object c2 with the following information: courseName =” object oriented programing”, courseCode = “CS230” , fees = a value from your choice. Change the course fees of c2 to your age. Print the course information of c2 using getter methods I attached Typical run of the program
- Defining Classes Write and document the definition for the Product class. Each Product object has three instance variables: description, productNumber and price. The class has one constructor that takes three parameters in the order productNumber, description and price. The class has one accessor method named getCost(int qty) which returns the price for qty items of the Product. The class has two mutator methods—setPrice() and setDescription()—that modify the corresponding instance variables. The class has a toString() method that returns the Product as a String in the form: 34567: Small Toaster, $ 17.95. Note: use concatenation to construct the returned string. Do not use the String.format() method to format the returned value.Modified Circle class and test file: Add a new attribute for color (or any other new attribute) Add get/set methods for this new instance variable, including data validation in set method (assuming background is black, i.e. circle color can't be black, reset to any non-black color if black is entered ). Add a new constructor to pass the color attribute as an argument. Add an instance method to display all properties of a Circle object. Create 2 objects using different constructors in test file, with invalid data. Use this test java file test java file: class CircleTest{ public static void main(String[] args){ int num = 10; Circle c1 = new Circle(0.001); Circle c2 = new Circle("black", -9); c1.display(); c2.display(); c1.setRadius( -1); c1.setColor("black"); c1.display(); }}Class: Square Create a class called "Square", which is inherited from“TwoDimensionShape” class. The "Square" class is used to calculate theArea and the Perimeter of square shapes when their side-length is given, or in contrast,finding the side-length of the square when the Area or the Perimeter of the square is given.The specifications of this class are below. Data Members (Attributes): All are private. sideLength: the sidelight (L) of the square. Methods/Operations/Getters/Setters: Default Constructor: when creating an object this constructor must set the side-length of the square by calling the method setSideLength(). Also, this constructor willcall the findArea() and the findPerimeter() in addition to summaryPrint() to calculateand print all needed information. User-Defined Constructor: when creating an object this constructor shouldfind the side-length of the square by calling the method findSquareSideLength()and pass the Area or the…
- Create a class of Dog, some of the differences you might have listed out maybe breed, age, size, color, etc. Then create characteristics (breed, age, size, color) can form a data member for your object. Then list out the common behaviors of these dogs like sleep, sit, eat, etc. Design the class dogs with objects and methods.In this lesson, we are going to create an Assignment superclass with a Test and Project subclass. Assignment class The Assignment class should have the following three instance variables: String name double availablePoints double earnedPoints The constructor heading should be: public Assignment(String name, double availablePoints, double earnedPoints) Test class The Test class should have the following instance variable: String testDate The constructor heading should be: public Test(String name, double availablePoints, double earnedPoints, String testDate) Project class The Project class should have the following instance variables: String dueDate boolean groups The constructor heading should be: public Project(String name, double availablePoints, double earnedPoints, String dueDate, boolean groups) Each class should have getters and setters for each of its instance variables. AssignmentRunner class The AssignmentRunner should loop and prompt users for an assignment name until…Create an Employee Class that will have Two instance variable: name and workingPeriod A class method named employeeByJoiningYear(): • To create an Employee object by joining year for calculating the working period o it will have two Parameter name and year • A static method experienceCheck() to check if an Employee is experienced or not o It will take working period and gender as parameter o If an employee's working period is less than 3, he or she is not experienced [You are not allowed to change the code below] # Write your code here employee1 = Employee('Dororo', 3) employee2 = Employee.employeeByJoiningYear('Harry', 2016) 6 print(employee1.workingPeriod) print(employee2.workingPeriod) print(employee1.name) print(employee2.name) print(Employee.experienceCheck(2, "male")) print(Employee.experienceCheck(3, "female")) Оutput 3 Dororo Harry He is not experienced She is experienced
- Brainstorm below how you want to organize a game state class. This class keeps track of all information required to run the game. Remember, a class is composed of: State (data that is stored about an object) Behavior (behaviors of an object) For example, if you were to represent a Wordle game as a class, what data is stored within the game you’d want to have as member variables? What actions/behaviors can be taken?Create an Employee Class that will have ● Two instance variable: name and workingPeriod ● A class method named employeeByJoiningYear(): o To create an Employee object by joining year for calculating the working period o It will have two Parameter name and year ● A static method experienceCheck() to check if an Employee is experienced or not o It will take working period and gender as parameter o If an employee’s working period is less than 3, he or she is not experienced [You are not allowed to change the code below] # Write your code here employee1 = Employee('Dororo', 3) employee2 = Employee.employeeByJoiningYear('Harry', 2016) print(employee1.workingPeriod) print(employee2.workingPeriod) print(employee1.name) print(employee2.name) print(Employee.experienceCheck(2, "male")) print(Employee.experienceCheck(3, "female")) Output 3 5 Dororo Harry He is not experienced She is experiencedLibrary Information System Design and Testing Library Item Class Design and TestingDesign a class that holds the Library Item Information, with item name, author, publisher. Write appropriate accessor and mutator methods. Also, write a tester program(Console and GUI Program) that creates three instances/objects of the Library Items class. Extending Library Item Class Library and Book Classes: Extend the Library Item class in (1) with a Book class with data attributes for a book’s title, author, publisher and an additional attributes as number of pages, and a Boolean data attribute indicating whether there is both hard copy as well as eBook version of the book. Demonstrate Book Class in a Tester Program (Console and GUI Program) with an object of Book class.