Which of the following methods from the java.awt.Graphics class would be used to draw the outline of a rectangle with a single method call? fillRect() O drawRect() O fillPolygon() O drawLine()
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- Step 1: Code in Java and name the java class file Artwork.javaStep 2: Have your JavaFx program set the Stage title to be your first and last name in the start method.Step 3: For this assignment, you are to create some simple JavaFx “generative art” Step 4: Your program must use one or more of the shape classes like Rectangle, Text, Circle, Arc, etc. (Refer to Javadoc page for ideas)Step 5: Your program must use one or more colors. (Refer to Javadoc page for ideas)Step 6: Your program must use java.util.Random to make the output change each time your program is run (for example, the colors, locations, and size of the shapes).Step 7: Describe the program and its behavior in a couple sentences. Note: Make sure to include the used javafx import statements in the solution box.Java Questions - (Has 2 Parts). Based on each code, which answer out of the choices "A, B, C, D, E" is correct. Each question has one correct answer. Thank you. Part 1 - Which method do you need to invoke to display a frame (or a "form")? A. displayWindow = true;B. setVisible = true;C. setVisible(true);D. setDisplay(true);E. setShowForm(true); Part 2 - Which sets the frame (or a "form") width to 100 pixels and the height to 200 pixels? A. setSize(100, 200);B. setSize(200, 100);C. setDims(100, 200);D. setDimensions(200, 100);E. setWidth(100); setHeight(100);ConnectedCircles.java, allows the userto create circles and determine whether they are connected. Rewrite the programfor rectangles. The program lets the user create a rectangle by clicking amouse in a blank area that is not currently covered by a rectangle. As the rectanglesare added, the rectangles are repainted as filled if they are connected orare unfilled otherwise, as shown in Figure b–c.
- Using Java, solve the following problem using JavaFX: Write a program (Call the class ImageDisplay) that displays four images in a grid pane, as shown below. You are given 4 flags for the display, but you are free to choose other images. You are to use a GridPane for the layout. Also use ImageView. You will need to create an object for each image and use add method of GridPane to add an image to a specified row and column layout..In class DrawDemo, create a new method named -drawTriangle. This method should create a pen (as in the drawSquare method) and then draw a green triangle.Java Programming: Advanced GUIs and Graphics (doing an Applet) Creat an applet to draw a digit using the method fillRect of the class Graphics. Fpr instance, if the input is 4, the applet will display 4. Thank you and for some reason I cannt paste my code for this program--sorry
- Create a class that represents the grade distribution for a given course. In this class you should write methods to perform the following tasks: Read the number of each of the letter grades A, B, C D and F Set the number of letter grades A, B, C, D and F Return the total number of grades Return the percentage of each letter grade as a whole number between 0 and 100 inclusive Draw a bar graph of the grade distributionThe graph should have five bars, one per grade. Each bar can be a horizontal row of asterisks, such that the number of asterisks in a row is proportionate to the percentage of grades in each category. For example, let on asterisk represent 2%, so 50 asterisks correspond to 100%. Mark the horizontal axis at 10% increments from 0 to 100% and label each line with a letter grade.For example, if the grades are entered as 1A, 4B's, 6C's, 2D's and 1 F, then the output would look like: 0 10 20 30 40 50 60 70 80 90 100 IIIIIIIIIII **************************************************…Create a class that represents the grade distribution for a given course. In this class you should write methods to perform the following tasks: Read the number of each of the letter grades A, B, C D and F Set the number of letter grades A, B, C, D and F Return the total number of grades Return the percentage of each letter grade as a whole number between 0 and 100 inclusive Draw a bar graph of the grade distributionThe graph should have five bars, one per grade. Each bar can be a horizontal row of asterisks, such that the number of asterisks in a row is proportionate to the percentage of grades in each category. For example, let on asterisk represent 2%, so 50 asterisks correspond to 100%. Mark the horizontal axis at 10% increments from 0 to 100% and label each line with a letter grade.For example, if the grades are entered as 1A, 4B's, 6C's, 2D's and 1 F, the total number of grades is 14, the percentage of As os 7, the percentage of Bs is 29, the percentage of Cs is 43, the…Draw a pokemon character using lines and shapes. Apply colors. Feel free to use the following methods:• drawLine()• drawRect()• fillRect()• drawRoundRect()• fillRoundRect()• drawOval()• fillOval()• drawArc()• fillArc()• drawPolygon()• fillPolygon()• copyArea()• setPaint()• fill()• setStroke()• draw()
- Create an interface ColoredShape, which has a method getColor(); This method will return one value from the enum ShapeColor.Create a class for regular pyramid and call it RegularPyramid. The RegularPyramid objects should be constructed by providing number of sides, side length, and the height length only.Your RegularPyramid should have the following methods:Method slantHeight for calculation of slant heightMethod baseCircumradius for calculation of the circumradius of the base polygon.Method basePerimeter for calculation of the base perimeter.Method baseArea for calculation of the base area.Method lateralArea for calculation of the lateral area.Method totalSurfaceArea for calculation of all surface areas.Method baseArea for calculation of the base area.Method volume for calculation of the regular pyramid volume.Computer Science Question