Write a program to convert the following two lists into the wanted dictionary keys ['Ten', Twenty, Thirty! values [10, 20, 30) The wanted dictionary: (Ten: 10, 'Twenty: 20, 'Thirty': 30).
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- Write a program that creates a dictionary containing Canadian provinces' abbreviations as the keys (e.g., 'on') and their long format as the values (e.g., 'Ontario'). Use the internet to get a list of provinces and their abbreviations. The program should then randomly quiz the user by displaying the abbreviation of the province and asking the user to enter the extended format for the abbreviation. The program should keep count of the number of correct and incorrect responses.In python: student_dict is a dictionary with students' name and pedometer reading pairs. A new student is read from input and added into student_dict. For each student in student_dict, output the student's name, followed by "'s pedometer reading: ", and the student's pedometer reading. Then, assign average_value with the average of all the pedometer readings in student_dict..Implement the following: Given: names = ['ann', 'bill', 'calvin', 'david']ids = [12, 34, 56, 78] 1) Create a dictionary, stuInfo by using the two given lists above.2) Use a loop to print all keys and values in the dictionary stulfno. 3) Print the dictionary, stuInfo. Example Output12 ANN34 BILL 56 CALVIN78 DAVID{'ann': 12, 'bill': 34, 'calvin': 56, 'david': 78} NEED HELP WITH PYTHON
- Python Write a program that automatically generates a Python list of 25 random integers between 0 and 100 inclusive. 1)Create the function build_historgram() to create the histogram. This function will accept the list of random numbers and return the histogram Since the random integers are between 0 and 100, we will use the 0 to 100 as keys into the dictionary. For each random number in the list, you lookup the count in the dictionary and increment the dictionary entry by 1. Be sure to initialize the dictionary entries to 0 first You are required to use a dictionary. You are not allowed to use any histogram functions or libraries 2)Create function plot_histogram() Make function to accept histogram instead of the list Make a bar graph Plot the keys on the x-axis and values on the y-axis Fix the labels, bar widths, and color to make the graph pleasantWrite a program that will take this dictionary: gradePoints = {"A":4,"B":3,"C":2,"D":1,"F":0} and this list: courseList = ["CST 161","Mat 144","ENG 201","PSY 101","HIS 101"] and randomly use elements from each of these lists : gradeList = ["A","B","C","D","F"] creditList = [3,4] and produce a grade point average. Academic average is determined by dividing the total number of qualitypoints earned by the total number of credits taken, whether passed orfailed. The following table is an illustration of this computation:GRADE & QUALITY NUMERICAL POINTSCourse . . . Credits Value Per CourseHIS 101. . . . . .3 C (2) 6PSY 101. . . . . 3 B (3) 9MAT 144. . . . 4 D (1) 4ENG 201. . . . 3 B+ (3.5) 10.5CST 161. . . . . 3 F (0) 0Total credits taken: 16Total quality points earned 29.529.5 divided by 16 results in a 1.8 gradepoint average. Here the gradeList element will be embedded as the key in referencing the grade points. (e.g. gPoints = gradePoints[random gradeList element])…Write a program that will take this dictionary: gradePoints = {"A":4,"B":3,"C":2,"D":1,"F":0} and this list: courseList = ["CST 161","Mat 144","ENG 201","PSY 101","HIS 101"] and randomly use elements from each of these lists : gradeList = ["A","B","C","D","F"] creditList = [3,4] and produce a grade point average.
- This is for Python COP 1000. I have to use def main and f strings program9_1.pyThis assignment requires you to create a dictionary by reading the text file created for the Chapter 6 assignment. The dictionary should have player names for the keys. The value for each key must be a two-element list holding the player's goals and assists, respectively. See page 472! Start with an empty dictionary. Then, use a loop to cycle through the text file and add key-value pairs to the dictionary. Close the text file and process the dictionary to print the stats and determine the top scorer as before. In fact, much of the code used in program6_2.py can be copied and used for this program. Printing the stats for each player is the most challenging part of this program. To master this, refer to the examples in the zip file that can be downloaded from the "Dictionary values can be lists" link in the "Learn Here" part of this module. NOTE: you do not need to submit the text file. Submit just this…Write the following function that partitions the list using the first element, called a pivot:def partition(lst): After the partition, the elements in the list are rearranged so that all the elements before the pivot are less than or equal to the pivot and the element after the pivot are greater than the pivot. The function also returns the index where the pivot is located in the new list. For example, suppose the list is [5, 2, 9, 3, 6, 8]. After the partition, the list becomes [3, 2, 5, 9, 6, 8]. Implement the function in a way that takes len(lst) comparisons. Write a test program that prompts the user to enter a list and displays the list after the partition.Consider the following list: L = ['bran', 'tyrion', 'jon', 'sansa', 'drogon', 'ned', 'arya', 'ghost'] In the table below, show the contents of the list after each of the first three iterations of the outer while-loop in merge_sort
- In Python write a function that will play Rock, Paper, Scissors with itself. It will pick two random elements from a list. Then the function must know if random element #1 won, lost or drawed. The list is rps=[‘rock’, ‘paper’, ‘scissors’] Then the function must add to a dictionary the number of times the first element won per option in the list. Example{‘rock’:’400’, ‘paper’:’300’, ‘scissors’:’300’ } You need to run this at least 1000 times. You can either create a single thread, or you can create multiple threads. You need to use the random module and the random.choice(LISTNAME) to pick a random element from a list. Here's what I have so far: import random rps = ["rock", "paper", "scissors"] NumRock = 0 NumPaper = 0 NumScissors = 0 rand1 = random.choice(rps) rand2 = random.choice(rps) if rand1 == rand2: print("it's a tie") elif rand1 == "rock": if rand2 == "scissors": NumRock += 1…python: def character_dict(prof_dict):"""Question 2- Given a dictionary that maps a character to a list of professors they want totalk to, return a dictionary withthe value being the list sorted by the last letter in each professors' last name.- If two professors have the same last letter of their last name, sort by the first letter of their first name.- THIS MUST BE DONE IN ONE LINEArgs:prof_dict (dict)Returns:dict>>> character_dict({"Harry": ["Albus Dumbledore", "Minerva McGonagall", "Severus Snape", "Rubeus Hagrid"], "Hermione": ["Remus Lupin", "Alastor Moody", "Horace Slughorn"]}){'Harry': ['Rubeus Hagrid', 'Albus Dumbledore', 'Severus Snape', 'Minerva McGonagall'], 'Hermione': ['Horace Slughorn', 'Remus Lupin', 'Alastor Moody']}>>> character_dict({"Scorpius": ["Severus Snape", "Dolores Umbridge", "Horace Slughorn"], "Neville": ["Cuthbert Binns", "Rubeus Hagrid", "Minerva McGonagall"]}){'Scorpius': ['Dolores Umbridge', 'Severus Snape', 'Horace Slughorn'],…Which of the following statements regarding linked lists and arrays is correct? Group of answer choices: a. A dynamically resizable array makes insertions at the beginning of an array very efficient. b. Using a doubly linked list is more efficient than an array when accessing the ith element of a structure. c. A dynamically resizable array is another name for a linked list. d. Any type of list tends to be better than an array when there are a set number of maximum items known beforehand. e. If many deletions at any place in the structure were common, a linked list implementation would likely be preferable to an array