Write one java code program with a class whose instances represent a single playing card from a deck of cards. Playing cards have two distinguishing properties: rank and suit. (get and set) Note: show screenshot of the output
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Write one java code program with a class whose instances represent a single playing card from a deck of cards. Playing cards have two distinguishing properties: rank and suit. (get and set)
Note: show screenshot of the output
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- Create java program with a declaration of int x = {1,2,3,4,5,6,7,8,9,10} that change the number 9 to 0 Note: add comments to the codeProgram - Python Make a class.The most important thing is to write a simple class, create TWO different instances, and then be able to do something. For example, create a pizza instance for Suzie, ask her for the toppings from the choices, and store her pizza order. Then create a second pizza instance for Larry, ask for his toppings and store his pizza order. Then print both of their orders back out. You do not need to make your class very complicated. (Shouldn't be the pizza example but something similar)JAVA LAB PRACTICE PROBLEMS 1. Write a program to create an object of the Calendar class having Year = 2010, Month = 11, Date = 6, and print the time of that object in the output.
- JAVA - Please produce both a product.java file and a productprinter.java file (tester) Implement a class Product. A product has a name and a price, for example new Product("Toaster", 29.95). Supply methods getName, getPrice, and reducePrice. Supply a program ProductPrinter that makes two products, prints each name and price, reduces their prices by $5.00, and then prints the prices again.Write java program for the following class diagram . The Instructions: 1. This java program is for an application that stores the author (Writer) data of some books and emails. 2. getAuthors() method get the list of authors and store it in a String array. 3. addAuthors() method is used to add an author anytime for book or email. 4. getDate() method get the date of the book or email. 5. getTitle() method can be used to get the title of the book. 6. getSubject() method is used to get the Subject of the email. 7. getTo() method is used to get the information about the mail to whom it is sent. 8. All get methods need to return the values in the corresponding instance variables. 9. Scanner class can be used to set the data for the variables. The programmer can give his/her own methods to set the instance variables.1. In the game of Monopoly, a pair of dice are rolled to move a player's piece around the board. If a double is rolled (the dice show the same number), the player receives another roll of the dice. If a double is rolled a second time, a third roll of the dice is received. If a double is rolled on the third occasion, the player forfeits their turn (and goes to Jail). Write a program which simulates two players having 50 turns each (a turn however many dice rolls a player has in a row before it's the other player's turn) and determines: a) the total number of spaces moved by each player; and b) how many times a player rolls a double which results in movement of a piece. Use the randi function. For fun, incorporate the rule that a player cannot leave Jail (cannot move) unless they either roll a double or three turns have passed without rolling a double.
- Java - Encapsulation A rectangle can be formed given two points, the top left point and the bottom right point. Assuming that the top left corner of the console is point (0, 0), the bottom right corner of the console is point (MAX, MAX) and given two points (all “x” and “y” coordinates are positive), you should be able to draw the rectangle in the correct location, determine if it is a square or a rectangle, and compute for its area, perimeter and center point. To be able to do this, you should create a class Point (that has an x-coordinate and a y-coordinate). Also, create another class called Rectangle. The Rectangle should have 2 points, the top left and the bottom right. You should also implement the following methods for the Rectangle: display() - draws the rectangle on the console based on the samplearea() - computes and returns the area of a given rectangleperimeter() - computes and returns the perimeter of a given rectanglecenterPoint() - computes and returns the center point…Java: A place to buy candy is from a candy machine. A new candy machine is bought for the gym, but it is not working properly. The candy machine has four dispensers to hold and release items sold by the candy machine and a cash register. The machine sells four products — candies, chips, gum, and cookies—each of which is stored in a separate dispenser. You have been asked to write a program for this candy machine so that it can be put into operation. NOTE: Each method should be in a different class , NOT one big program! The program should do the following: Show the customer the different products sold by the candy machine Let the customer make the selection Show the customer the cost of the item selected Accept money from the customer Return change Release the item, that is, make the saleJava: A place to buy candy is from a candy machine. A new candy machine is bought for the gym, but it is not working properly. The candy machine has four dispensers to hold and release items sold by the candy machine and a cash register. The machine sells four products — candies, chips, gum, and cookies—each of which is stored in a separate dispenser. You have been asked to write a program for this candy machine so that it can be put into operation. The program should do the following: Show the customer the different products sold by the candy machine Let the customer make the selection Show the customer the cost of the item selected Accept money from the customer Return change Release the item, that is, make the sale Here is my provided code: import java.util.*; public class CandyMachine{// Each candy machine is made of 1 CashRegister and 4 DispensersCashRegister cashRegister;Dispenser candy;Dispenser chips;Dispenser gum;Dispenser cookies;//Default constructor to set the…
- Write one java code program with a class whose instances represent a single playing card from a deck of cards. Playing cards have two distinguishing properties: rank and suit.Note: show screenshot of the outputProgram - Python Make a class. It should be something really offbeat and zany. The most important thing is to write a simple class, create TWO different instances, and then be able to do something. For example, create a pizza instance for Suzie, ask her for the toppings from the choices, and store her pizza order. Then create a second pizza instance for Larry, ask for his toppings and store his pizza order. Then print both of their orders back out. You do not need to make your class very complicated. -Make sure your class has a constructor that will set some initial properties. -Have one constructor and then make one other setter method to re-seed initial values to something different if desired. -Make sure your class has two functions that do something. -Make sure you class has one or two variables/attributes. -Make sure your class has a simple data structure like a list or tuple or set or dictionary.JAVA CODE- Write a Java code that creates a pong game where whenever the ball hits the paddles or the left and right walls when it does the ball, paddles, and background change color randomly, but not have them be the same color to let the player still be able to see the paddles. Preferably two-player pong with one player using the w and s keys and the other using the up and down keys.