You are given a time wheel that is initially empty. The time wheel processes events, each of which has a generation time and the release time. Show the state of the time wheel (events and their order) after each of these events is received at its generation time. Times are given as mm:ss (minutes, seconds) a) e1: generation 00:05, release 00: 06 b) e2: generation 00:10, release 20:00 c) e3: generation 01:15, release 10:00 d) e4: generation 12:15, release 12:20 e) e5: generation 12:16, release 12:18
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- Control Loops: A high school 1000 students and 1000 lockers. The principal plays the following game: She asks dthe first student to open all the lockers. Shen then asks the second student to close all the even-numbered lockers. The third student is asked to check every third locker. If it is open, the student closes it; if it is closed, the student opens it. The remaining students continue this game . In general, the nth student checks every nth locker. If the locker is open, the student closes it; if it is closed, the student opens it. After all the students have taken their turns, some of the lockers are open and some are closed. Write a program thatprompts the user to enter the number of lockers in a school. After the game is over, the program outputs the number of lockers and the locker numbers of the lockers that are open. Test run your program for the following inputs: 1000, 5000, 10,000. Do you see any pattern developing for the locker numbers that are open in the output?…You are hired by a game design company and one of their most popular games is The Journey. The game has a ton of quests, and for a player to win, the player must finish all the quests. There are a total of N quests in the game. Here is how the game works: the player can arbitrarily pick one of the N quests to start from. Once the player completes a quest, they unlock some other quests. The player can then choose one of the unlocked quests and complete it, and so on. For instance, let’s say that this game had only 4 quests: A, B, C, and D. Let’s say that after you complete • quest A, you unlock quests [B, D]. • quest B, you unlock quests [C, D]. • quest C, you unlock nothing [ ]. • quest D, you unlock quest [C]. Is this game winnable? Yes, because of the following scenario: The player picks quest A to start with. At the end of the quest A, the unlocked list contains [B, D]. Say that player chooses to do quest B, then the…The two friend Alpha and Beta have invented a new game called Coins&Papers. The game is played with their coins and a strip of paper divided into cells. The cells are numbered from the left, starting from 1. Alpha and Beta put some coins at some random cells on the strip, each coin in a cell. They alternatively take their turn to play the game. At each step, a player must take a coin and move it to a cell to the left of it. There is at most one coin in a cell at any time of the game. Of course, a coin cannot jump over another coin. Whoever cannot move loses the game. Beta takes her turn first. Develop a python code to find out who wins the game, if Beta could win the game, show her a winning move. If there are several winning moves, show her the winning move that uses the leftmost possible coin. If there are still several moves, show her the move that moves the coin as far as possible to the left. Sample Input: 1
- Description: Raghu and Sayan both like to eat (a lot) but since they are also looking after their health, they can only eat a limited amount of calories per day. So when Kuldeep invites them to a party, both Raghu and Sayan decide to play a game. The game is simple, both Raghu and Sayan will eat the dishes served at the party till they are full, and the one who eats maximum number of distinct dishes is the winner. However, both of them can only eat a dishes if they can finish it completely i.e. if Raghu can eat only 50 kCal in a day and has already eaten dishes worth 40 kCal, then he can't eat a dish with calorie value greater than 10 kCal. Given that all the dishes served at the party are infinite in number, (Kuldeep doesn't want any of his friends to miss on any dish) represented by their calorie value(in kCal) and the amount of kCal Raghu and Sayan can eat in a day, your job is to find out who'll win, in case of a tie print "Tie" (quotes for clarity). Input: First line contains…The Game of Master Mind is performed in the following way:Each of the computer's four slots will hold a ball that is either red (R), yellow (Y), green (G), or blue (B). The computer may have the following configuration: RGGB (Slot #1 is red, Slots #2 and #3 are green, and Slot #4 is blue).The user is making an educated guess at the answer. For instance, you may assume YRGB.You receive a bonus when you predict the right colour for the right slot "hit:' You receive an if you choose a colour that is real but is in the incorrect slot "pseudo-hit:' Keep in mind that a hit slot can never also qualify as a pseudo-hit.For example, if the actual solution is RGBY and you guess GGRR, you have one hit and one pseudohitWrite a method that, given a guess and a solution, returns the number of hits and pseudo-hitsI want to develop an application for Knight's Tour Chess Game in java where the board is an eight by eight - 2D array board. Each square should be 0 in the beginning and as the knight moves in L shaped moves. The application is developed to move the knight around the chessboard and then keep a counter that varies from 1 to 64. Record the latest count in each square the knight moves to. Test each potential move to see if the knight has already visited that square. Test every potential move to ensure that the knight does not land off the chessboard. I want to run the application with random initial position.
- Java Code Dreamworld is known for his uniqueness and there are 2 different denomination coins in Dreamworld, 1-cent coins and 2 cents coins. They have two faces - heads and tails. Your job is to find a number of ways to make a line order for these coins using the so that their total value is N cents. The only condition in line planning is that the first coin in the plan should have heads at the top. All other coins can have tails or heads at the top. Take N = 2 as an example. Possible arrangements are (1H, 1H), (2H), (1H, 1T), where H is primary and T is the tail. So, there are 3 possible plans that cost 2 cents. Input: 1 3 Output: 8 00Nim is a two-player game played with several piles of stones. You can use as many piles and as many stones in each pile as you want, but in order to better understand the game, we'll start off with just a few small piles of stones (see figure 1 below). Pile 1 Pile 1 Pile 2 The two players take turns removing stones from the game. On each turn, the player removing stones can only take stones from one pile, but they can remove as many stones from that pile as they want (please note, a player must remove atleast 1 stone from a pile during his/her turn). If they want, they can even remove the entire pile from the game! The winner is the player who removes the final stone (avoid taking the last stone - see figure 2 below). Pile 2 Pile 3 Pile 3 Let's say its Max (player 1) turn to play. Then Max can win by simply removing a stone from Pile 2 or Pile 3 Draw a game tree (upto depth level 2) for the given version of the Nim game. Please consider figure 1 as your initial game configuration/state…Java Program Scenario: A high school has 1000 students and 1000 lockers, one locker for each student. On the first day of school, the principal plays the following game: She asks the first student to open all the lockers. She then asks the second student to close all the even-numbered lockers. The third student is asked to check every third locker. If it is open, the student closes it; if it is closed, the student opens it. The fourth student is asked to check every fourth locker. If it is open, the student closes it; if it is closed, the student opens it. The remaining students continue this game. In general, the nth student checks every nth locker. If the locker is open, the student closes it; if it is closed, the student opens it. After all the students have taken their turns, some of the lockers are open and some are closed. Write a program that prompts the user to enter the number of lockers in a school. After the game is over, the program outputs the number of lockers and the…
- Q15. * After performing the operations: dequeue(), dequeue(), enqueue('S'), the value of Front becomes ........ 4 O 1 O 3 O 2 0 E Front 1 X 2 A 3 M Rear 4Scenario As you surely know, due to some astronomical reasons, years may be leap or common. The former are 366 days long, while the latter are 365 days long. Since the introduction of the Gregorian calendar (in 1582), the following rule is used to determine the kind of year: if the year number isn't divisible by four, it's a common year, otherwise, if the year number isn't divisible by 100, it's a leap year. otherwise, if the year number isn't divisible by 400, it's a common year. otherwise, it's a leap year. none of the above year int(input("enter the year")) if (year%4 1-0) and (year%400 -0) or (year % 1000): print (year is common year") else: print(year, is leap year") year= int(input ("enter the year")) if (years !-0) or (year480 1-0) and (year % 1001-0): print(year is common year") else: print(year, "is leap year") D year= int(input("enter the year"))Description: The game is a single player scenario, in which the player’s army needs to defeat the enemy’s (AI’s) army. There are 4 possible troops for an army: Archers, Spearman, Cavaliers, Footman. Each troop has some attributes and some actions. And to avoid excessive programming and calculation, we want to treat these troops as squadrons. The player always starts with 10 squadrons of their choices: they can choose any combinations of the 4 possible troop types. Each squadron should have 100 members of that troop type. Each turn, the player is allowed to choose one of their squadrons and perform an action which is allowed by that troop type. Player and the AI take turns to make actions. The game continues until either the player or the AI has no troops left. Troop Types and Descriptions: Archers: should be able to attack from range with no casualties, meaning the attack action should not cause any damage to themselves. They should be pretty fragile to anything themselves. They…