Design and implement a Class time which has a constructor and destructor member fuction. Your class should use multiple constructor and destructor. a. Enlist data members and methods with access specifies b. At least one member fuction and data members should be constant.
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Design and implement a Class time which has a constructor and destructor member fuction. Your class should use multiple constructor and destructor.
a. Enlist data members and methods with access specifies
b. At least one member fuction and data members should be constant.
Step by step
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- There are two types of data members in a class: static and non-static. Provide an example of when it might be useful to have a static data member in the actual world.User-defined Class: You will design and implement your own data class. The class will store data that has been read as user input from the keyboard (see Getting Input below), and provide necessary operations. As the data stored relates to monetary change, the class should be named MoneyChange. The class requires at least 2 instance variables for the name of a person and the coin change amount to be given to that person. You may also wish to use 6 instance variables to represent amounts for each of the 6 coin denominations (see Client Class below). There should be no need for more than these instance variables. However, if you wish to use more instance variables, you must provide a legitimate justification for their usage in the internal and external documentation.Your class will need to have at least a default constructor, and a constructor with two parameters:one parameter being a name and the other a coin amount. Your class should also provide appropriate get and set methods for…Create a class Animal and Add a protected data member named id of integer type. Add get/set methods for id data member in Animal class with public access. Also provide default constructor this should initialize id to 0. Also provide parameterized constructor and toString method. Add an abstract method tellAboutSelf method to Animal class with public access Add another abstract method speak method to Animal class. Reptile, Bird, Mammal Next create the three child classes which extends form Animal class. Add a default constructor to each of the above created class. The constructor should initialize the id data member id, Reptile, Bird and Mammal, to 1, 2 and 3 respectively also it display a message “(class Name)’s default constructor”. E.g. for Bird it says “Bird’s default constructor”. Add a parameterized constructor to each of the above created class. The constructor should initialize the id data member, Reptile, Bird and Mammal, to the specified id passed to the constructor also it…
- ||| Part 1 Create a UML class diagram for the Time class as described below: The class will have two integer instance variables representing hours and minutes. These will be stored in standard 24-hour time. The class must have the following methods: • a default constructor that sets the time to midnight a constructor that takes two integer variables representing the hours in 24- hour time (0-23) and the minutes in the range 0-59. This constructor will validate the constructor inputs and will set the time to midnight if either value is outside of the needed range. a constructor that takes two integers and a string. The string must be either "AM" or "PM", and the integer will be the hours in the range 1-12 and the minutes in the range 0-60. Again, the constructor will validate the constructor inputs and will set the time to midnight if either value is outside of the needed range or the String is not "AM", "am", "PM", or "pm". getters and setters for the hours and minutes. The setters…Object passing checklist1. Go over each member function and add the const keyword after their declaration ifthey do not modify any of the class' member variables.2. When accepting objects as parameters, prefer to pass them by reference. Add areference declarator (&) before the identifier name of an object parameter.3. If the member function does not modify the parameter, make the parameter constantby using the const keyword. apply the Object Passing Checklist. Modify food.h and volunteer.h to useobject references. Add const and & keywords in the appropriate places of the code.Construct a Time class containing integer data members seconds, minutes, and hours. Have the class contain two constructors: The first should be a default constructor having the prototype Time(int, int, int), which uses default values of 0 for each data member. The second constructor should accept a long integer representing a total number of seconds and disassemble the long integer into hours, minutes, and seconds. The final member method should display the class data members.
- TECHNICAL REQUIREMENTS 1. The program must utilize at least two classes. a. One class should be for a player (without a main method). This class should then be able to be instantiated for 1 or more players. b. The second class should have a main method that instantiates two players and controls the play of the game, either with its own methods or by instantiating a game class. c. Depending on the game, a separate class for the game may be useful. Then a class to play the game has the main method that instantiates a game object and 2 or more player objects. 2. The game must utilize arrays or ArrayList in some way. 3. There must be a method that displays the menu of turn options. 4. There must be a method that displays a player's statistics. These statistics should be cumulative if more than one game is played in a row. 5. There must be a method that displays the current status of the game. This will vary between games, but should include some statistics as appropriate for during a game.…Create a class called ADDITION has one integer and one float data member. Use pointer to da a member to find their sum and print it from main method and also use the concept of dynamic constructor.In order to extend a class, the new class should have access to all the data and inner workings of the parent class. True False
- Create a class student which has register number, mode type (Academic, sports, both), and average as data members. Create two friend classes Academic and Sports for student class. Input three marks for Academic and two marks for sports. Create a common non-member friend function for all the classes to calculate the average of marks based on the mode type. Create constructors for mark details. Display the Register number and average of the student. Mark must be checked for “Mark must not be zero” exception.Object Oriented Programming in JAVA You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight. A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is…Constructors of a class can be both public and private. Explain why you would create a private constructor. Create a simple class with a single data member of your choice. Create a private constructor. In your code demonstrate how a private constructor is called and how the object is created using a private constructor