In Python: Using class Point that you implemented in assignment 9, implement a class called ThreeDPoint that inherits class Point. The class has (other than the inherited x, and y) another integer named z. Class ThreeDPoint has the following: Default initializer, used to create objects of type ThreeDPoint, by default x, y, and z are set to 1. initializer with three parameters for x, y, and z. set and get methods for z. Override Method __str__, which returns a string that represent the ThreeDPoint (e.g., p = [4,5, 6]).
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In Python:
Using class Point that you implemented in assignment 9, implement a class called ThreeDPoint that inherits class Point. The class has (other than the inherited x, and y) another integer named z. Class ThreeDPoint has the following:
- Default initializer, used to create objects of type ThreeDPoint, by default x, y, and z are set to 1.
- initializer with three parameters for x, y, and z.
- set and get methods for z.
- Override Method __str__, which returns a string that represent the ThreeDPoint (e.g., p = [4,5, 6]).
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- Python: implement a class called point, the class contains two values of a type of integer (x and y). Define both as private. Add the following to the class: 1. Default initializer, used to create objects of type Point, by default x and y are set to 1. 2. Initializer with two parameters for x and y. 3. Set and get methods for x 4. Set and get methods for y 5. Method __str__, which returns a string that represent the Point(e.g., p = [4,5])Create a class MyTime which has the datamembers as follows: 1. hour: integer (1 to 12)2. minute: integer (0 to 59)3. second: integer (0 to 59)4. pm: bool variable. True means PM time and false means AM time. Implement a default constructor, a parameterized constructor and a copy constructor. Write set and get functions for all the four members of the class. Overload these operators: 1. Extraction operator >> : Prompt the user for hours, minutes, seconds and for am/pm and initialize the structure. Left operand istream object and right operand MyTime2. Assignment = : Assign the right object to the left object. Both operands are of type MyTime.3. Insertion << : Print the time in the format HH:MM SS PM. Left operand of type ostream and right operand of type MyTime. this in c++.In Python, #Create a basket class, which has a class/static attribute pricelist (string/float dictionary - you can hardcode this) #The constructor should set the name to the name passed as a parameter and initialise the contents (empty) #You should provide an addItem method taking product,quantity which adds this to the contents #and a getQuantity method taking a product, which returns the relevant quantity
- JAVA Method Overloading is a feature that allows a class to have more than one method having the same name, if their argument lists are different. Design a simple class and define a maximum method that finds the maximum of two integer values? Design an application to test that your new method is working properly. Now overload the maximum method to accept three double values and return the maximum of these three values? Finally overload the maximum method again such that it accept four double or four integer values and return the average of these four values? Modify your main( ) application to call and test these new methods. In each case the maximum overloaded methods should return the correct maximum values. Attach you java source codes and a screenshot of the output(s).In Python: Implement a class called Point, the class contains two values of type integer (x and y). Define both as private. Add the following to the class: Default initializer, used to create objects of type Point, by default x and y are set to 1. initializer with two parameters for x and y. Set and get methods for x. Set and get methods for y. Method __str__, which returns a string that represent the Point (e.g., p = [4,5]).Write a method toString() for the Cow class which displays information about a Cow object. The method should consider the following: • If the Cow's stomach value is 100, the output should say that the Cow is full • If the Cow's stomach value is below 100 but above 50, no information about the Cow's stomach should be given • If the Cow's stomach value is below 50 but above 10, the output should mention that the cow is hungry • If the Cow's stomach value is below 10, the output should mention that the cow is starving. Example output: First Cow is full. Second Cow Third Cow is hungry. Fourth Cow is starving!
- Write a complete Java class that can be used to create a Fish object as described below: A Fish has-a: - name age - type favorite food a) Add all instance variables b) The class must have getters and setters for all instance variables c) The class must have two constructors: a no-args constructor and a constructor that receives all data fields as parameters d) The class must have a toString() e) Add a main method and create 2 Fishes using each of the constructors you createdusing c++ oop !!! kindly need help asap. Implement the shape, rectangle, and square classes with components as shown and the following functionality: Each constructor and destructor prints a message to the screen that it is being called in each class implement the area() method that calculates the area of the figure (for the Shape class you can return 0) Example Constructor shape: Rectanleeeeeee Rectangle constructor 232.5 Rectanleeeeeee Eeeeeeee Rectangle destructor Shape destructor Constructor shape: Squareeeee Rectangle constructor Square constructor Squareeeee AAAaaaa 105.165 Square destructor Rectangle destructor Shape destructor // main.cpp : Defines the entry point for the application.// #include "main.h"using namespace std; int main(void) {{rectangle rec("Rectanleeeeeee", 10, 23.25);std::cout << rec.area() << std::endl;std::cout << rec.get_name() << std::endl;rec.set_name("Eeeeeeee");std::cout << rec.get_name() << std::endl;} {square…PLEASE USE PYTHON PROGRAMMING Create a class called Numbers, which has a single class attribute called MULTIPLIER, and a constructor which takes the parameters x and y (these should all be numbers). Write a method called add which returns the sum of the attributes x and y. Write a class method called multiply, which takes a single number parameter aand returns the product of a and MULTIPLIER. Write a static method called subtract, which takes two number parameters, b and c, and returns b - c. Write a method called value which returns a tuple containing the values of x and y. Make this method into a property, and write a setter and a deleter for manipulating the values of x and y. class Numbers: # TODO: create a class attribute called MULTIPLIER def __init__(self, x, y): self.x = x self.y = y def add(self): # TODO: return x + y def multiply(self, a): # TODO: return the attribute MULTIPLIER * by a. @staticmethod def subtract(b, c):…
- Python implement a class called point, the class contains two values of a type of integer (x and y). Define both as private. Add the following to the class: 1. Default initializer, used to create objects of type Point, by default x and y are set to 1. 2. Initializer with two parameters for x and y. 3. Set and get methods for x 4. Set and get methods for y 5. Method __str__, which returns a string that represent the Point(e.g., p = [4,5]) Using class Point that you implemented in assignment 9, implement a class called ThreeDPoint that inherits class Point. The class has (other than the inherited x, and y) another integer named z. Class ThreeDPoint has the following:1. Default initializer, used to create objects of type ThreeDPoint, by default x, y, and z are set to 1.2. initializer with three parameters for x, y, and z.3. set and get methods for z.4. Override Method __str__, which returns a string that represent the ThreeDPoint (e.g., p = [4,5,6]).this is for a python class 9.12 LAB: Product class In main.py define the Product class that will manage product inventory. Product class has three attributes: a product code, the product's price, and the number count of product in inventory. Implement the following methods: A constructor with 3 parameters that sets all 3 attributes to the value in the 3 parameters set_code(self, code) - set the product code (i.e. SKU234) to parameter code get_code(self) - return the product code set_price(self, price) - set the price to parameter price get_price(self) - return the price set_count(self, count) - set the number of items in inventory to parameter count get_count(self) - return the count add_inventory(self, amt) - increase inventory by parameter amt sell_inventory(self, amt) - decrease inventory by parameter amt Ex. If a new Product object is created with code set to "Apple", price set to 0.40, and the count set to 3, the output is: Name: Apple Price: 0.40 Count: 3 Ex. If 10…In python and include doctring: First, write a class named Movie that has four data members: title, genre, director, and year. It should have: an init method that takes as arguments the title, genre, director, and year (in that order) and assigns them to the data members. The year is an integer and the others are strings. get methods for each of the data members (get_title, get_genre, get_director, and get_year). Next write a class named StreamingService that has two data members: name and catalog. the catalog is a dictionary of Movies, with the titles as the keys and the Movie objects as the corresponding values (you can assume there aren't any Movies with the same title). The StreamingService class should have: an init method that takes the name as an argument, and assigns it to the name data member. The catalog data member should be initialized to an empty dictionary. get methods for each of the data members (get_name and get_catalog). a method named add_movie that takes a Movie…