Problem Solving with C++ (9th Edition)
Problem Solving with C++ (9th Edition)
9th Edition
ISBN: 9780133591743
Author: Walter Savitch
Publisher: PEARSON
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Chapter 15, Problem 6PP

Flesh out Programming Project 5. Give new definitions for the various constructors and the member functions Figure::center, Figure::draw, Figure::erase, Triangle::draw, Triangle::erase, Rectangle::draw, and Rectangle::erase so that the draw functions actually draw figures on the screen by placing the character '*' at suitable locations. For the erase functions, you can simply clear the screen (by outputting blank lines or by doing something more sophisticated). There are a lot of details in this problem, and you will have to make decisions about some of them on your own.

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A. Writing an Interface In this problem you will first write an interface and then modify classes to implement the interface. Write an interface, GeometricSolid, which has one method, volume. The volume method takes no arguments and returns a double. You are provided with three classes: Cylinder, Sphere, and RightCircularCone Modify the classes so that they implement the GeometricSolid interface. Supply the appropriate method for each class. You can use Google search to find the formula for the volume. Make sure that you use Math.PI in your calculations. Notice in InterfaceRunner that the objects are added to an ArrayList of GeometricSolids. since I couldn't fit all images with two screen shots I left the link here link: https://codecheck.it/files/18040616319p6jy6gzkdzuq08nmlp81251t
In C++   Update the Game [15% = 5% stability + 10% output, includes 5% for Part E] In Part B, you will update your main function to use the refactored Board. Perform the following steps: In main.cpp, update the program to use the Board class. Remove the call to boardClear; the default constructor will be called automatically when you declare a variable of the Board type. Change every call to a function in the Board module to use dot notation. Reminder: If your Board variable is named my_board, then using dot notation, you should call the print member function, which takes no parameters, as follows: my_board.print(); Add a new load command to a game from a data file. It should ask the user for a file name and then load the game board from a file with that name. Note: If you used the Assignment 2 solution provided, your program already has this. Hint: The relevant code will look something like this: else if(move_string == "load") { string filename; cout << "Enter the file name: ";…

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Problem Solving with C++ (9th Edition)

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