ESP Game
Write a
Red, Green, Blue, Orange, Yellow
To select a word, the program can generate a random number. For example, if the number is 0, the selected word is Red, if the number is 1, the selected word is Green, and so forth.
Next, the program should ask the user to enter the color that the computer has selected. After the user has entered his or her guess, the program should display the name of the randomly selected color. The program should repeat this 10 times and then display the number of times the user correctly guessed the selected color.
Want to see the full answer?
Check out a sample textbook solutionChapter 4 Solutions
Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)
Additional Engineering Textbook Solutions
Computer Systems: A Programmer's Perspective (3rd Edition)
Computer Science: An Overview (12th Edition)
Database Concepts (8th Edition)
Web Development and Design Foundations with HTML5 (9th Edition) (What's New in Computer Science)
Starting Out with C++ from Control Structures to Objects (8th Edition)
Java: An Introduction to Problem Solving and Programming (8th Edition)
- (Simulation) Write a program to simulate the roll of two dice. If the total of the two dice is 7 or 11, you win; otherwise, you lose. Embellish this program as much as you like, with betting, different odds, different combinations for win or lose, stopping play when you have no money left or reach the house limit, displaying the dice, and so forth. (Hint: Calculate the dots showing on each die with the expression dots=(int)(6.0randomnumber+1), where the random number is between 0 and 1.)arrow_forwardTheater Ticket System: A small ten-seat theater has contracted you to build software which will reserve tickets. The theater has two rows of five seats each. Each row is referred to by number (1 or 2) and each seat in the row is referred to by letter (A, B, C, D, and E). When started, the program should ask the user for the row they prefer (row selection). If that row has no empty seats then the program should ask the user if they prefer the other row, if no then display a message stating the next show is tomorrow. Upon selecting a row, the program should present the user with a choice of available seats in the row. The user can then either choose a seat and print the ticket (in this case a simple message will suffice) or return to row selection. If a ticket is printed the program should return to row selection. The program terminates when all seats are reserved.arrow_forwardDice game Rules of the game: The players roll three dice, and the program adds the sides that turn up. After the first roll of the three dice, a player may choose to roll the dice as many times as they wish until the player gets at least one side 2 from a dice. When a player gets at least one side 2 from the dice, that player's score drops to zero, and the turn switches to the other player. Both players play the game for an equal number of turns, and the player who gets a score higher than 18 wins. If both players get a score higher than 18 within an equal number of turns, the player with the higher score wins. If both of the players got the same scores, print the scores of the players. These are the minimum required functions for this program. Design and implement these functions. You can create more functions if you choose to. Here is the provided starter code: # A program to play a Dice game. import random def roll_die(): ''' Simulate a die roll ''' def…arrow_forward
- Slot Machine SimulationA slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Create a program that simulates a slot machine. When the program runs, it should do the following: Asks the user to enter the amount of money he or she wants to enter into the slot machine. Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars To select a word, the program can generate a random number in the range of 0 through 5. If the number is 0, the selected word is Cherries; if the number is 1, the selected word is Oranges; and so forth. The program should randomly select a word from this list three times and display all three of the words. If none of the randomly selected words match, the…arrow_forwardUsing C# in Microsoft Visual Studio create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors…arrow_forwardSlot Machine Simulation- I need to get answer in Pseudocode A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user. Design a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to insert into the slot machine. Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars The program will select and display a word from this list three times. If none of the randomly selected words match, the program will inform the user that he or she has won $0. If two of the words match, the program will inform the user that he or she has won two times the amount entered. If three of the words…arrow_forward
- Airline Reservation System A small airline has just purchased a computer for its new automated reservations system. The president has asked you to program the new system. You are to write a program to assign seats on each flight of the airline's only plane (capacity: 10 seats). Your program should display the following menu of alternatives: Please type 1 for "first class" Please type 2 for "economy" If the person types 1, then your program should assign a seat in the first class section (seats 1-5). If the person types 2, then your program should assign a seat in the economy section (seats 6-10). Your program should then print a boarding pass indicating the person's seat number and whether it is in the first class or economy section of the plane. Use a single-subscripted array to represent the seating chart of the plane. Initialize all the elements of the array to 0 to indicate that all seats are empty. As each seat is assigned, set the corresponding elements of the array to 1 to…arrow_forwardPart 4 Add this comment: # Ass 1: Part 4 Write a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user's guess is higher than the random number, the program should display "Too high, try again." If the user's guess is lower than the random number, the program should display "Too low, try again." If the user guesses the number, the program should congratulate the user by displaying "You won, congratulations.". Samplel: Please enter your guess value: 10 Too low, try again. Please enter your guess value: 15 Too low, try again. Please enter your guess value: 30 Too low, try again. Please enter your guess value: 50 Too low, try again. Please enter your guess value: 60 Too high, try again. Please enter your guess value: 55 Too high, try again. Please enter your guess value: 53 You won, congratulations. Sample2:arrow_forwardUse C Language Airline Reservation System A small airline has just purchased a computer for its new automated reservations system. The president has asked you to program the new system. You are to write a program to assign seats on each flight of the airline's only plane (capacity: 10 seats). Your program should display the following menu of alternatives: Please type 1 for "first class" Please type 2 for "economy" If the person types 1, then your program should assign a seat in the first class section (seats 1-5). If the person types 2, then your program should assign a seat in the economy section (seats 6-10). Your program should then print a boarding pass indicating the person's seat number and whether it is in the first class or economy section of the plane. Use a single-subscripted array to represent the seating chart of the plane. Initialize all the elements of the array to 0 to indicate that all seats are empty. As each seat is assigned, set the corresponding elements of…arrow_forward
- 20. Random Number Guessing GameWrite a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user’s guess is higher than the random number, the program should display “Too high, try again.” If the user’s guess is lower than the random number, the program should display “Too low, try again.” If the user guesses the number, the application should congratulate the user and generate a new random number so the game can start over.Optional Enhancement: Enhance the game so it keeps count of the number of guesses that the user makes. When the user correctly guesses the random number, the program should display the number of guesses. USE RAPTOR PROGRAMarrow_forwardWidgets and Gizmos An online retailer sells two products: widgets and gizmos. Each widget weighs 75 grams. Each gizmo weighs 112 grams. Write a program that reads the number of widgets and the number of gizmos in an order from the user. Then your program should compute and display the total weight of the order.arrow_forwardFat Percentage Calculator One gram of fat has 9 calories. If you know the number of fat grams in a particular food, you can use the following formula to calculate the number of calories that come from fat in that food: Calories from fat = Fat grams × 9 If you know the food’s total calories, you can use the following formula to calculate the percentage of calories from fat: Percentage of calories from fat = Calories from fat ÷ Total calories Create an application that allows the user to enter: • The total number of calories for a food item • The number of fat grams in that food item The application should calculate and display: • The number of calories from fat • The percentage of calories that come from fat Also, the application’s form should have a CheckBox that the user can check if he or she wants to know whether the food is considered low fat. (If the calories from fat are less than 30% of the total calories of the food, the food is considered low fat.) Use the following test data…arrow_forward
- C++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology PtrEBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT