Write an application that simulates coin tossing. Let the
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- Write an application that simulates coin tossing inside of C#. Let the application toss a coin each time the user chooses the " Toss Coin " menu option. Count the number of times each side of the coin appears. Display the results. The application should call a separate method Flip that takes no arguments and returns false for tails and true for heads. [ Note: If the application realistically simulates coin tossing, each side of the coin should appear approximately half the time.] (explain each step)arrow_forwardInstructor note: This lab is part of the assignment for this chapter. HINT: 1). The decision means how many times to flip the coin. 2). Use a random integer variable to indicate the head or tail in each toss. Java Define a method named coinFlip that takes a Random object and returns "Heads" or "Tails" according to a random value 1 or 0. Assume the value 1 represents "Heads" and 0 represents "Tails". Then, write a main program that reads the desired number of coin flips as an input, calls method coinFlip() repeatedly according to the number of coin flips, and outputs the results. Assume the input is a value greater than 0. Ex: If the random object is created with a seed value of 2 and the input is: 3 the output is: Heads Tails Heads Note: For testing purposes, a Random object is created in the main() method using a pseudo-random number generator with a fixed seed value. The program uses a seed value of 2 during development, but when submitted, a different seed value may be used…arrow_forwardA class plays a fishing game in which a large tub is filled with plastic fish that are identical, except that some are red and the rest are white. A student is blindfolded and pulls 10 fish out of the tub. The student removes the blindfold, writes down how many of each color fish she got, and then puts the fish back in the tub. Each student takes a turn. The results are shown in the table. Display these data in a dot plot. Write and answer (to the extent possible) at least three questions about the data display in part (a); include at least one question at each of the three graph-reading levels discussed in the reading.arrow_forward
- Create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses…arrow_forwardMethods with an empty parameter list and do not return a value: [Questions 1-8 required] You invoke a method by its name followed by a pair of brackets and the usual semi-colon Write a method called DisplayPersonalInfo(). This method will display your name, school, program and your favorite course. Call the DisplayPersonalInfo() method from your program Main() method Write a method called CalculateTuition(). This method will prompt the user for the number of courses that she is currently taking and then calculate and display the tuition cost. (cost = number of course * 569.99). Call the CalculateTuition() method two times from the same Main() method as in question 1. Write a method call CalculateAreaOfCircle(). This method will prompt the user for the radius of a circle and then calculate and display the area.[A = πr2].Call the CalculateAreaOfCircle() method twice from the same Main() method as in question 1. Use Math.Pi for the value of π Write a method call…arrow_forwardWrite an application that simulates coin tossing inside of C#. Let the application toss a coin each time the user chooses the " Toss Coin " menu option. Count the number of times each side of the coin appears. Display the results. The application should call a separate method Flip that takes no arguments and returns false for tails and true for heads. [ Note: If the application realistically simulates coin tossing, each side of the coin should appear approximately half the time.]arrow_forward
- Microsoft Visual C#, 7th edition. chapter 11, Programming exercise 11-3 Instructions: Write the program FindSquareRoot that finds the square root of a user’s input value. The Math class contains a static method named Sqrt() that accepts a double and returns the parameter’s square root. If the user’s entry cannot be converted to a double, display an appropriate message, and set the square root value to 0. Otherwise, test the input number’s value. If it is negative, throw a new ApplicationException to which you pass the message “Number can’t be negative.” and again set sqrt to 0. If the input value is a double and not negative, pass it to the Math.Sqrt() method, and display the returned value. An example of the program is shown below: Enter a number 9 Square root is 3 or Enter a number -9 Error: Number can't be negative. Square root is 0arrow_forwardEclipise Exercise 1: Write a Java application that simulates a test. The test contains at least five questions about first three lectures of this course. Each question should be a multiple-choice question with 4 options. Design a Test class. Use programmer-defined methods to implement your solution. For example: create a method to simulate the questions – simulateQuestion create a method to check the answer – checkAnswer create a method to display a random message for the user – generateMessage create a method to interact with the user - inputAnswer Display the questions using methods of JOptionPane class. Use a loop to show all the questions. For each question: If the user finds the right answer, display a random congratulatory message (“Excellent!”,”Good!”,”Keep up the good work!”, or “Nice work!”). If the user responds incorrectly, display an appropriate message and the correct answer (“No. Please try again”, “Wrong. Try once more”, “Don't give up!”, “No. Keep…arrow_forwardDesign and implement an application that plays the High-Low guessing game with numbers. The program should pick a random number between 1 and 100 (inclusive) then repeatedly prompt the user to guess the number. Every time the user guess, inform him/her whether the guess is correct, or the guess is high or low.Continue accepting guesses until the user guesses correctly or chooses to surrender. Use a sentinel value to determine whether the user wants to quit. Count the number of guesses and display that value when the user guesses correctly. At the end of each game (either by quitting or a correct guess) prompt to determine whether the user wants to play again. Continue playing until the user chooses to stop. When the user stops playing, display the number of correct guesses and surrenders.The c++program should use suitable selection and repetition structures. The input process, guessing process and output must be organized into appropriate functions.arrow_forward
- Exercise 1: Write a Java application that simulates a test. The test contains at least five questions about first three lectures of this course. Each question should be a multiple-choice question with 4 options. Design a Test class. Use programmer-defined methods to implement your solution. For example: create a method to simulate the questions – simulateQuestion create a method to check the answer – checkAnswer create a method to display a random message for the user – generateMessage create a method to interact with the user - inputAnswer Display the questions using methods of JOptionPane class. Use a loop to show all the questions. For each question: If the user finds the right answer, display a random congratulatory message (“Excellent!”,”Good!”,”Keep up the good work!”, or “Nice work!”). If the user responds incorrectly, display an appropriate message and the correct answer (“No. Please try again”, “Wrong. Try once more”, “Don't give up!”, “No. Keep trying..”). Use…arrow_forwardGreetings. The programming language to be used is: JAVA Please write a GUI that implements a game, where the user has to click the buttons in the order of their numbering. * The 9 buttons are arranged in a grid of 3 by 3. Each one has a different number from 1 to 9. * If the user selects the correct button, it should turn green and become disabled. The score should beincremented by 1. * If the user selects the incorrect button, it should turn red and all the buttons should become disabled. * If the user selects the “Reset” button, all buttons should be white and become enabled, their random numbers should be reassigned and the score set to 0. Thank you.arrow_forwardjava-Find the area of circle using method... Write an application that prompts the user for the radius of a circle and uses a method called circleArea to find tarea of the circle. method method should return the computed area to the caller method.arrow_forward
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