Concept explainers
PowerBall Lottery
To play the PowerBall lottery, you buy a ticket that has five numbers in the range of 1–69, and a “PowerBall” number in the range of 1–26. (You can pick the numbers yourself, or you can let the ticket machine randomly pick them for you.) Then, on a specified date, a winning set of numbers is randomly selected by a machine. If your first five numbers match the first five winning numbers in any order, and your PowerBall number matches the winning PowerBall number, then you win the jackpot, which is a very large amount of money. If your numbers match only some of the winning numbers, you win a lesser amount, depending on how many of the winning numbers you have matched.
In the student sample
between February 3, 2010 and May 11, 2016 (the file contains 654 sets of winning numbers). Figure 8-6 shows an example of the first few lines of the file’s contents. Each line in the file contains the set of six numbers that were selected on a given date. The numbers are separated by a space, and the last number in each line is the PowerBall number for that day. For example, the first line in the file shows the numbers for February 3, 2010, which were 17, 22, 36, 37, 52, and the PowerBall number 24.
Figure 8-6 The pbnumbers.txt file
Want to see the full answer?
Check out a sample textbook solutionChapter 8 Solutions
Starting Out with Python (4th Edition)
Additional Engineering Textbook Solutions
Starting Out with Java: From Control Structures through Data Structures (3rd Edition)
Database Concepts (7th Edition)
Programming in C
Concepts of Programming Languages (11th Edition)
Starting Out with Python (3rd Edition)
- Dice game Rules of the game: The players roll three dice, and the program adds the sides that turn up. After the first roll of the three dice, a player may choose to roll the dice as many times as they wish until the player gets at least one side 2 from a dice. When a player gets at least one side 2 from the dice, that player's score drops to zero, and the turn switches to the other player. Both players play the game for an equal number of turns, and the player who gets a score higher than 18 wins. If both players get a score higher than 18 within an equal number of turns, the player with the higher score wins. If both of the players got the same scores, print the scores of the players. These are the minimum required functions for this program. Design and implement these functions. You can create more functions if you choose to. Here is the provided starter code: # A program to play a Dice game. import random def roll_die(): ''' Simulate a die roll ''' def…arrow_forwardRandom Number Guessing Game Create an application that generates a random number in the range of 1 through 100 and asks the user to guess what the number is. If the user’s guess is higher than the random number, the program should display “Too high, try again.” If the user’s guess is lower than the random number, the program should display “Too low, try again.” If the user guesses the number, the application should congratulate the user and then generate a new random number so the game can start over. Optional Enhancement: Enhance the game so it keeps count of the number of guesses that the user makes. When the user correctly guesses the random number, the program should display the number of guesses.arrow_forwardCarpet Calculator The Westfield Carpet Company has asked you to write an application that calculates the price of carpeting for rectangular rooms. To calculate the price, you multiply the area of the floor (width times length) by the price per square foot of carpet. For example, the area of floor that is 12 feet long and 10 feet wide is 120 square feet. To cover that floor with carpet that costs $8 per square foot would cost $960. First, you should create a class named RoomDimension that has two fields: one for the length of the room and one for the width. The RoomDimension class should have a method that returns the area of the room. (The area of the room is the room’s length multiplied by the room’s width.) Next you should create a RoomCarpet class that has a RoomDimension object as a field. It should also have a field for the cost of the carpet per square foot. The RoomCarpet class should have a method that returns the total cost of the carpet. Figure 8-20 is a UML…arrow_forward
- Rock Paper Scissors Game Instructions In the game Rock Paper Scissors, two players simultaneously choose one of three options: rock, paper, or scissors. If both chose the same option, then the result is a tie. However, if they choose differently, the winner is determined as follows: • Rock beats scissors, because a rock can break a pair of scissors. • Scissors beat paper, because scissors can cut the paper. • Paper beats rock, because a piece of paper can cover a rock. Create a game in which the computer randomly chooses rock, paper, or scissors. Assign the number 1, 2, or 3 to represent one of the three choices. Let the user enter a number. Then determine the winner by comparing the user input and the randomly generated choice of the computer. Additional instructions: • The Program should validate all user input. • Game should ask the user to play again and continue if yes and stop if no. • Once the user stops playing, program should print the total number of wins.arrow_forwardRock Paper Scissors Game Instructions In the game Rock Paper Scissors, two players simultaneously choose one of three options: rock, paper, or scissors. If both chose the same option, then the result is a tie. However, if they choose differently, the winner is determined as follows:• Rock beats scissors, because a rock can break a pair of scissors.• Scissors beat paper, because scissors can cut the paper. • Paper beats rock, because a piece of paper can cover a rock. Create a game in which the computer randomly chooses rock, paper, or scissors. Assign the number 1, 2, or 3 to represent one of the three choices. Let the user enter a number. Then determine the winner by comparing the user input and the randomly generated choice of the computer. Additional instructions: • The Program should validate all user input.• Game should ask the user to play again and continue if yes and stop if no.• Once the user stops playing, program should print the total number of wins. Java…arrow_forwardNumber Guessing Game. The program will generate a random number from 1 to 1000. The player will be given several chances to guess the number. The program gives a hint that the given number is lower or higher. If the player's guess is correct, give the player a single point. Tally the number of correct and wrong guesses that the player has made. After every round, display the tally (correct, wrong, and score) After a cycle the program will ask the user if he wants to continue playing. This is a console project. Below source code is my answer with the Question. Kindly check it sir/maam if i have the problem with the code. Thank you using System;using System.Collections.Generic;using System.Text;class Program{static void Main(string[] args){while (true){int randno = Newnum(1, 1001);int count = 1;while (true){Console.Write("Enter a number between 1 and 1000(0 to quit):");int input = Convert.ToInt32(Console.ReadLine());if (input == 0)return;else if (input <…arrow_forward
- 9. Trivia Game In this programming exercise, you will create a simple trivia game for two players. The program will work like this: Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point. After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data: A trivia question Possible answer 1 Possible answer 2 Possible answer 3 Possible answer 4 The number of the correct answer (1, 2, 3, or 4) The Question class also should have an appropriate _…arrow_forward9. Trivia Game In this programming exercise, you will create a simple trivia game for two players. The program will work like this: Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point. After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data: A trivia question Possible answer 1 Possible answer 2 Possible answer 3 Possible answer 4 The number of the correct answer (1, 2, 3, or 4) The Question class also should have an appropriate _…arrow_forwardAssignment Description This program will simulate part of the game of Yahtzee! This is a dice game that involves rolling five dice and scoring points based on what show up on those five dice. The players would record their scores on a score card, and then total them up, and the player with the larger total wins the game. A Yahtzee score card has two portions: The upper portion has spaces for six scores, obtained by adding up all of the 1's, 2's, 3's, etc. The lower portion has special scores for various combinations: Three of a kind -- at least 3 dice are the same number;the score is the sum of all five dice Four of a kind -- at least 4 dice are the same number;the score is the sum of all five dice Small straight -- four consecutive numbers are represented, e.g. 2345;the score is 25 points Large straight -- five consecutive numbers are represented, e.g. 23456;the score is 30 points Full House -- three of one kind, two of another; the score is 30 points Yahtzee! -- five of a kind; the…arrow_forward
- Web page bill calculator. User inputs the "item name" and "item amount" on the webpage. The webpage will return the total money he need to pay. If the payment is more than 30 dollars, the user can have a 10% off discount. Bill = (item cost )* (# of items) Item cost apple orange peach $1.2 $2arrow_forwardcheck_game_over(): as the name suggests, this function should check to see if the game is over (if one side has no stones left in all of its pockets). It takes as an argument the game board and should return True if the game is over and False otherwise.arrow_forwardUsing C# in Microsoft Visual Studio create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors…arrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT